Crossout enters its next phase of testing complete with factions

    
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Here in mycar I feel safest of all.

If you’ve ever played a game focused around vehicle combat and thought “hey, this would be better with Mad Max-style customized war vehicles,” you owe it to yourself to give Crossout a passing glance. The game has entered another round of testing that runs until February 7th, allowing testers to play around with the first version of the game’s faction system.

As players fight under the banner of a specific faction, that faction will offer more and more benefits to the player, including specific vehicle blueprints and faction-specific parts for your customized war machine. Each faction has its own focus, as well – the default and always-available Engineers focus on sturdiness, while the Lunatics focus on heavy offense. If you want to see what the current version of the game looks like in action, there are screenshots and trailers just below.

Source: Gaijin Entertainment press release
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Cyroselle
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Cyroselle

I briefly alpha-tested for a game kinda like this called Auto Assault, it was back during the Tabla Rasa days of MMO development.

catweazle
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catweazle

Am I the only person who is thinking WarZone 2100 ?

Valcan321
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Valcan321

Have asked the Dev’s if red paint will make them go faster. We need some realism in this game.

EpicViking
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EpicViking

Could please stop surcing your stuff back to your own homepage, how is the title search for Gaijing Entertainment on your homepage the source? there was one link in the whole article that actually led to their homepage. Massively, you never learn. :(

EpicViking
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EpicViking

Quincha PizzaDoh Came for this. :D

John Wise
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John Wise

I’m all for it if it’s a mmorpg, but not another lobby based shooter with multiplayer….

SuppliesATK
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SuppliesATK

“Yeah, were’re sitting on 2,000 horsepower of nitro-boosted lawnmower…”

schlag sweetleaf
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schlag sweetleaf
SmugglerinaYT
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SmugglerinaYT

PizzaDoh Agreed.  I’m a huge fan of SJG’s Car Wars, and pretty much compare every auto-based digital to it.  In my experience, the games always focus way too much on the action, and not enough on what sort of crazy world would produce an environment that a) would be okay with such monumental waste of raw materials, and b) has entered a post-apocalyptic state that somehow makes enough gasoline available that untuned, supercharged V8s be run but yet there’s no indication of any sort of real agriculture, aquaculture, or the other necessary pieces to make civilization run.
The latest Mad Max:Fury Road game did a great job leaving clues.  I think an MMO like this could be fantastic, but there’s going to have to be a bit more investment in the background OR, alternatively, they’ll have to figure out how to make the game simple, intuitive, and fun – and there are a lot of ways to do that, and lots of good examples.  WoT is obviously on the top 10 list, but there are plenty of other good examples too.
I just wish SJG would figure out how to remake Autoduel (https://archive.org/details/msdos_Autoduel_1988) which for a brief shining moment was up on Archive.org before Origin (or maybe SJG) filed a DCMA and made them take it down.  QQ.

DasBenty
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DasBenty

That background music is so bad that I think it gave me hepatitis…