Valve pours millions of dollars into Counter-Strike e-sports

    
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There’s no doubt that e-sports are starting to get very big, with many of the top tournaments now supporting prize pools in the range of millions of dollars. Valve currently holds the record for the highest-value e-sports tournament with a total of over $18 million US distributed among the winners of The International 5, last year’s Dota 2 world championship. Now it seems that Valve has turned some of that attention toward Counter-Strike: Global Offensive, as the company is promising to invest several million dollars into this year’s competitive scene.

The CS:GO Major Championship series of tournaments started in 2013 with each event’s prize pool capped at $250,000. Starting with the MLG Columbus 2016 tournament next month, those prizes have now been increased to $1,000,000 per tournament. The tournaments already had impressive twitch viewership ticket sales in previous years, and CS:GO is currently the second most played game on Steam with over 600,000 peak concurrent players each day. This investment in the competitive scene should go a long way toward re-establishing Counter-Strike in a competitive gaming scene that has been dwarfed by MOBAs in recent years.

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Valkyriez
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Valkyriez

A million dollars is an hours worth of revenue for Steam though, they are making a killing and this is a drop in the ocean.

schlag sweetleaf
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schlag sweetleaf
BritoBruno
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BritoBruno

Greaterdivinity Nyphur I feel your anger.
It makes you stronger.

deekay_zero
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deekay_zero

Greaterdivinity Nyphur my guild literally was half founded on the belief of #fuckhats

Greaterdivinity
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Greaterdivinity

Nyphur Yeah, the amount of money people spend in CS:GO is nuts. The purist in me hates that they’ve turned the game into a microtransaction based monstrosity, but at the same time the realist in me couldn’t care less since it’s all just skins. If it helps Valve support the esports scene (not that they’re lacking the money to do so without the cash shop : P) then that’s rad. We need some decent shooters in the esports scene, because COD and Halo sure don’t fit that bill (IMO, feel free to hate away, console peasants).

Sorenthaz
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Sorenthaz

Nice to see how much CSGO’s esports scene has been growing.  Feels nice to see something other than MOBAs dominating the esports limelight.

Nyphur
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Nyphur

Greaterdivinity Nyphur I think Valve sees CS:GO as another Dota 2 waiting to happen. It has a large user base and a lot of money in its item economy based on rarity of items from inside cases. That item economy makes it a prime candidate for something like the digital compendiums they release each year for The International.
People will gleefully pump money into a game to unlock rare skins (as they did with the TI5 compendium) as long as they think they can sell off the items later to make their money back or even a profit. That doesn’t always turn out to be true, for example a lot of people gambled away hundreds of dollars on the TI5 compendium for very little return.
CS:GO has a pretty healthy skin economy and nobody in it has been burned by a scheme like this yet, so all they have to do is push e-sports like crazy and then release a compendium for the world finals and they’ll have another huge pay day. Will be interesting to see if that’s their plan.

Janio2
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Janio2

Craywulf Lucky you say its a counter-strike, because if it was a mobile strike, we would have great actor like arnold schwarzenegger playing in commercials.

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Greaterdivinity
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Greaterdivinity

Nyphur I’m still bitter it took them three bloody years to acknowledge some serious hitreg/hitbox issues (issues I provided tons of feedback on in beta and complained about, only to be told “it’s fine, you’re just bad”) and work on improving them. They still need to be tightened up because they’re nowhere near as tight as they were with 1.x, and as far as I’m concerned, as a competitive shooter if it can’t compete with 1.x (because Source was trash in every way imaginable) then it’s not worth playing seriously.
Finally started playing ranked seriously again after hitting that stupid level 3 minimum requirement (last I played 5’s seriously was in the beta, which is why I waited years before buying it [it was bad]) and I’ve already ragequit multiple times because of hitreg/hitbox issues. Even my roommate who was watching me play was blown away at some of the shots that weren’t registering (multiple dead-center hits with AWP from B to B-corridor in D2).
I’m happy that Valve has done a great job supporting the pro community for CS:GO since launch (cynic response: in no small part because it drives a lot of player engagement and revenue through lockbox sales), I just want the game to feel worthy of competitive play again : |

Nyphur
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Nyphur

Craywulf deekay_zero The CS:GO devs have fixed a lot of bugs and hit registration problems in the past year, but there are still problems that can be fixed. What players want to now is investment in better tech for detecting cheaters, higher tick rate matchmaking servers, a better ranking system, and an unranked 5v5 queue (casual isn’t good enough as it plays very differently to competitive).