In the wake of EverQuest Next’s cancelation, gamers have been peppering former EQ franchise director Dave Georgeson, who was let go from Daybreak a year ago, about his thoughts on the demise of what was once his baby.
“I’ve never had a project cancelled so it feels weird,” he told Twitter. “But it’s been a year for me since I was involved, so I already mourned. […] I wish I could have finished it so this conversation never occurred. […] It would have been hard. But hard is what we do most of the time. It mostly requires solid vision.”
When asked by whether he’d have delivered the game according to its vision with his team intact, he said, “Yup. Absolutely. […] It’s based on a 27-year track record of never failing. All products shipped. All made money. Until now, I suppose.”
He also laments the many games that could have been made with EQN’s destructible terrain engine but implies the business end was no picnic.
@Burdoc101 @everquest_next I haven't part of the team since 2/15. But cutbacks make projects tough to finish. I'll just say that and stop.
— David Georgeson (@DaveGeorgeson) March 11, 2016
As for what he’s up to, he says he’s “very close to signing a contract [he’s] been chasing for a year now.” Don’t get your hopes up; he reminds wishful-thinkers that Daybreak still owns Norrath. But he’s “right on the cusp of doing some very cool, and very different, new things. More soon.”