Dogma: Eternal Night strives to get a playable client operational

    
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While the team behind Dogma: Eternal Night isn’t quite ready to roll out a schedule of testing dates, it did report that it’s making great progress on getting the game playable. Once this is done, Dogma will begin organizing its initial open tests for the community.

“It’s hard for us to list all the game features that we have improved on in the last few months,” the team said. “Our primary objective at this point in time is to make the game client playable as soon as possible (even if right now it has minimal functionality).”

So what’s been going on with this dark supernatural MMO?  The devs have been working on fleshing out its initial metropolis, creating all of the NPCs to inhabit the city, switching the game over from Direct X to OpenGL, making a special font for players to use, and sketching out new concept art.

Source: Dogma. Thanks to DDO Central for the tip!

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Silverlock
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Silverlock

Coffee, Please OpenGL is a buzz word that makes the Linux faithfull open their wallets. Vulkan doesn’t yet have enough name recognition to generate cash flow.

Syco_at_Twitch
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Syco_at_Twitch

DanielReasor Ironwu Console mmorpgs are always awful the graphics suffer so they can keep up with console plebs and then the UI gets destroyed to fit controllers….

Coffee, Please
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Coffee, Please

Ironwu
Yeah man, I lost all interest in the “game” at that.

Coffee, Please
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Coffee, Please

“over from Direct X to OpenGL” FailFish evolves into FaceDesk!
Vulkan is replacing OpenGL. Both Vulkan and DirectX 12 features asynchronous access to GPUs & CPUs for significant performance improvements. Both the PS4 and XB1 are running AMD GPUs which are perfectly capable of DirectX, and the current (fairly solid) rumor is that the new Nintendo NX will run a Polaris GPU (which is AMD’s new tech) and use Vulkan. Current PS4.5 rumors is that it will also upgrade to a similar Polaris GPU (meaning that the NX and PS4 will have similar performance!).
How can game developers NOT know this?!
They’re switching from DirectX to an already dead API for an MMO that is still very early in development. Put a stake in it already.

Saerain
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Saerain

TheDanny It did, they took funding to their own site with pre-order packs. Only $7 thousand to date, though.

TheDanny
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TheDanny

wait what didn’t it fail on Kickstarter? didn’t know it’s still getting made. That’s great, if it replaces the World of Darkness MMO that CCP cancelled

Zulika_Mi_Nam
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Zulika_Mi_Nam

DanielReasor Ironwu I think Vulkan is out on the MAC side for the near future anyway.  
I am keeping an eye on everything Vulkan hoping we will have viable gaming options other than Windows which is getting shadier by the day IMO.

PaganRites
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PaganRites

RolanStorm The genre needs a good WoD game, official or not.

Greaterdivinity
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Greaterdivinity

Still stupidly skeptical, but good luck to them.

RolanStorm
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RolanStorm

BryanMeehan RolanStorm ddocentral That’s the answer I got – more or less – from developer on their site. :)