How Sea of Thieves is hand-crafting a believable world

    
0

Don’t call it a “living world” — that’s taken — but Sea of Thieves has its own design vision for what it’s calling a “world in motion.”

“When we say ‘world in motion,’ it is creating a living experience. Somewhere you believe exists rather than just a piece of geometry,” said Art Director Ryan Stevenson in a new Inn-side Story video.

The devs note that they didn’t go with a procedurally generated world because of this; the team wanted hand-crafted locales and ships to give them history, joy, creativity, and life. Of course, the downside of this is that it takes far more time and effort, which means that the team had to be smart about where to spend its focus and energy.

If nothing else, you can soak in the visuals and sounds of a few Sea of Thieves locations in the video below.

Source: YouTube
Previous articleHyperspace Beacon: Are Uprisings the SWTOR group content we’ve been looking for?
Next articleThis exclusive ArcheAge Revelation art Q&A covers dwarves, mythology, and beer

No posts to display