DC Universe Online explains further changes in the new pass of the stat revamp

    
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Well, you are a bit weak for MMOs on the Switch.
Power is important in DC Universe Online. You need power. But the fact of the matter is that power had kind of become a mess; providing power to yourself over time was a chore and didn’t provide much interesting gameplay, controllers wound up needing to spam power healing, and it was all around not a great scene. The latest iteration of the stat revamp has altered all of this significantly; power healing is an automatic passive for all characters now, and controllers in the controller role will automatically provide a passive power healing aura, thus allowing focused healing in specific situations while requiring less spam and loadout dedication.

Most ability cooldowns have also been reduced, while controllers in general have received more attention to offer crowd control that lasts longer and is harder to break. The result should be that controllers are more active and effective in battle, players can use powers more, and the necessary but not super-engaging power regeneration loop is no longer mandatory. Players can test out these changes on the test server and offer feedback about whether the changes are for the best or not.