Dark and Light explains its item-based magic system

    
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How do you merge a survival sandbox game with a magic system? This is the challenge that Dark and Light’s team has been grappling with as it rebuilds the game into a new vision. The solution that emerged was to make spells as item-dependent as anything else in the game rather than inherent abilities rooted in characters’ innate talents.

The team put out another one of its awkward self-interviews to try to explain how Dark and Light’s magic system differs from what you normally see in online games. The gist is that you’ll need to craft special items and catalysts in order to use spells, and those spells will aid with surviving and crafting in the world. Eventually, players will start to specialize in certain types of magical crafting, enabling them to bring something unique to a group setting.

The final list of spells is still being determined, as the team is evaluating each spell against a competitive PvP environment. The devs did assure players that both magic and physical weapons would be equally useful in combat, perhaps with one more so than others in certain situations.

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