Chronicles of Elyria develops fuzzy ecology and announces MUD visuals

    
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At a certain point it stops being screenshots and starts being concept art.

Aw. Look at the otter. Isn’t she cute? Swimmin’ around like that?

It’s not that we thought you needed an otter break today (although you totally do), it’s that Chronicles of Elyria has turned its attention to the progress being made in developing the various creatures that will make up the virtual world’s ecology. Bear otters only scratch the surface of the list, which includes Ursaphants, Flower-Cup Porcupines, Canis Rabbits, Trisons, and a whole ton of leafy things.

The team also reported that it’s figuring out some of the important steps to making the game massively multiplayer: “Michael and Glaive are also building an event system and action system to coordinate movement, jumping, combat, flower-picking, etc. between all the players in an area.”

Soulbound Studio announced that the upcoming ElyriaMUD (one of the three prologue projects for the eventual MMO) will contain visuals of some sort. “After digging into SpatialOS’s architecture back in December, we realized that we could gain additional feature-testing benefit with a simple 2-D, or even 3-D, representation instead,” the team explained.

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