Camelot Unchained sprints forward with scenario testing

    
12

When the bugs are away, the developers will playCamelot Unchained’s team reported that it made significant advancement this past week on its “Saturday Night Sieges” scenarios. These are going so well, in fact, that the team sees switching to external testing on these sooner rather than later.

“The progress we’ve made has improved the stability of the scenarios, allowing us more time to run around killing each other in our office tests,” the devs said. “This means that, for some, our focus has begun to shift into combat bugs and improvements. It’s great to experience how fun things feel, this early in testing. Our goal now is to get the major issues out of the way so we’re not masking the fun with known bugs.”

Polishing and iterating Camelot Unchained’s deathmatch system seems to be another priority, although there was plenty of other projects that the team tackled. Visual effects for damage-over-time attacks were created, the client was adjusted to allow more responsive movement, and male NPC outfits were virtually stitched together. The team also showed off some of the early concept art for Tuatha Dé Danann boats, which are not (as you might have expected) a giant leaf floating in the water.

newest oldest most liked
Subscribe to:
Reader
yoh_sl

I would participate (if possible), if I knew when they were.
Time zones.

Reader
Loyal Patron
Patreon Donor
drgreenhoe

City State Entertainment, maker of CU is located on the east coast (EST) of the USA. GMT -5.

Reader
Loyal Patron
Patreon Donor
drgreenhoe

This SNS sprint makes me feel like we are finally getting somewhere! I can feel the excitement of fleeing for my life already! :)

Just the though of myself in real RvR combat again soon is very pleasing. Especially siege combat! I don’t want to see the white of their eyes, i’m totally satisfied with smoke, flashes, screams and flying body parts.

Reader
Slaasher

HA! Well said

Reader
Slaasher

I think I’m gonna love this game and in fact have been looking forward to it for a couple of years now. HOWEVER, I think its time to stop using the term “sprinting” when reporting their progress. LOL

Reader
Anstalt

CSE are using the SCRUM methodology of software development to build their game. Within the scrum methodology, your work is broken up into “sprints” – a specific length of time in which to get stuff done.

We use scrum in my company and our sprints are set to 2 weeks. Scrum also gives rise to a lovely job title / role: scrum master! In my company, that’s me :-)

serhaza
Reader
serhaza

Nice, but im still curious about how crafters will play. Without gear drop, even with decay, crafters will repair..make consumables and…?
As a full time crafter..i cant see the fun as a ”mobile repair bot”..or i missed something?

Reader
Slaasher

I thin one big aspect of crafting will be the whole siege weaponry and siege defense weapons that must be crafted and then repaired during battle. Then of course there is the whole creation of building assets through CUBE in the game although I am unsure if CUBE will be a part of crafting proper.
Also, its my understanding that crafters will be the main (or perhaps only) way for people to upgrade their gear.

serhaza
Reader
serhaza

Yes, but…without item drop..you cant endless upgrade (hope so).
And Siege Craft? Yes, i can see..but i hope they will have something for crafters, not only “We lost the Trebuchet, send the Crafter.

Reader
Slaasher

Hmm well I’m not one of the people testing it right now (waiting on beta) but from what I remember reading the crafting is quite involved so much so that it is its own class. So I would expect big things from it.

Reader
yoh_sl

From my understanding there will also be traps n stuff, which also require crafters.
Personally I’d like to plants and crop management added to the list, as working a farm is fairly regular work by it’s nature.

Reader
Loyal Patron
Patreon Donor
drgreenhoe

I believe there will also be durability on items so they can not be repaired indefinitely. Also as the item decays it may lose effectiveness over its life time. Many reasons to scrap items and replace. – my understanding anyway.