ARK: Survival Evolved players riot over turrets as Aberration is pushed to December

    
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Over the weekend, Studio Wildcard posted up an ARK Survival Evolved dev blog about turrets. You guys, I had no idea turrets were such serious business, but yes. Threaten to nerf turrets and the dino-loving community erupts – why, they barely even noticed Aberration has been delayed into December!

Ostensibly, Wildcard needed to nerf turrets because y’all were just using too many of them, causing tremendous lag for the servers.

“PC servers are far, far worse off than console servers, due to their increased caps on everything, and each and every one of these servers suffers enormously from turret-induced slowdown. PvE doesn’t even come close,” devs explained over the weekend. “Out of the top 150 slowest servers we have, only 15 of them in fact are PvE servers. This is a PvP issue, and it’s really bad.”

Consequently, come December 5th, Wildcard planned to disable all turrets that exceeded the new density cap, while also buffing turret damage by 20%.

Following the uproar, however, Wildcard says it’ll also introduce a new turret with “about a 4x increase in overall effectiveness and cost” without impacting anything else.

Last week, the studio halfheartedly shut down a rumor that it was working on a sequel to the recently launched ARK, complete with an elaborate justification for the totally hypothetical sequel it is totally not working on. It didn’t go over too well.

Source: Official site, official forums. Cheers, Tanek!
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Ashfyn Ninegold

That’s a really good dev post in both information and tone. TheRightHand deserves a MOP award for that.

The mind boggles at the thought of thousands of turrets going off at once. Talk about unintended consequences of a design.

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Tanek

TheRightHand has actually provided lots of good information like this over the past couple of years when it comes to Wildcard’s decisions. I don’t doubt that turrets cause a problem when there are so many of them together.

The part I wonder about is when and how this became a top issue. He says it was noticed only after launch (at one point, I think October is specifically mentioned), but I don’t see much reason for the “turret meta” to have changed that recently. People have been stacking all kinds of turrets for much longer than that. And, if it is true that the server “cost” of turrets is more than everything else combined, I’d think it would have been a problem long before now.

I do like that they gave time to open things up for discussion and seem to be adapting the plan based on feedback, though. Hopefully they can get around to some of the other big issues like structure loading optimization and a kibble redesign. :)

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Ket Viliano

IMHO, we have seen the best that Wildcard and Steiglitz can do.

It should not need mentioning, but hey I will mention it anyway: that the only reason for so many turrets is the PvB nature of an always on PvP game with base building.

ARK would monetize and PvP would play better if they had just copied World of Tanks, resulting in “World of Dinosaurs”. OFC, that would occlude the PvE game.

As much as the game is fun, the design is all messed up; with no clear vision or direction, and “mod it yourself” as an excuse for poor design, rather than a feature.

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Melissa McDonald

#PvPIssue

:D

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Arktouros

On PvE servers players put down Tech Foundations / Metal Pillars all over the starting areas on servers to complete lock them down and prevent new players to play and there’s nothing anyone can do about it…. ;)

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Ashfyn Ninegold

Going into snark overdrive here, so MMO players are trying to prevent players from playing? Oh, the humanity! What about social interactions? What about the very reason we play MMOs to begin with . . . meeting new people! I am almost beside myself with alarm. Shouldn’t these people be playing a single player game?

All done with the snark. Boy, was that refreshing.

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Sray

This (players putting down foundations everywhere to lock out newbies) drove me out of the online space for ARK and turned to playing the game solo. Not interested in the gankbox of the PvP servers, but official public PvE servers effectively become private servers for those who got there first because of this.

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Jon Wax

Pvp players are only as toxic as PvE players are corrosive.

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Arktouros

Almost like people are just people and people can be pretty shitty whether they like PvP or PvE :)

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John Kiser

That’s why I like how Dark and Light handled that sort of (even if it is just built off ark with quite a few changes). What they did is everyone starts inside a town where you can’t “build”. You need to successfully run out of town and its surrounding area to be able to build at all.