No MMORPG player will be surprised to hear that Sea of Thieves’ biggest problem right now is that too many people are wanting to play – launch success works against it. In a candid dev video, Rare says that peak time – about 5 to 10 p.m. EDT, when west coast, east coast, and EU players are all piled in together – is the worst, up to four times as many people as showed up for the biggest beta.
“At one point, our server engineer told me we had 5000 people coming in per minute,” Studio Head Craig Duncan says – and the game’s seen more than a million unique users overall in the first 48 hours of live play.
Rare further says that they’re working out the delayed rewards and achievements problem (likely related to the heavy load) and missing items (they promise that’s a temporary client bug). “Please bear with us,” they say.
Welp, I guess if you’re sitting around waiting through peak, you can always flip through the purty art book.