Star Citizen deep-dives the guts and glory of the character customization system

    
24

Cloud Imperium Narrative Director Dave Haddock joins the Around the Verse crew for this week’s episode of the Star Citizen community video. The majority of the studios, the devs explain, are already moving on to the next quarterly release – that being the 3.2 alpha.

But the highlight of the episode is the first iteration of the character customization system that rolled out in 3.1. It’s a pretty complicated system under the hood that hooks together everything from facial structure, hair, eyeballs, and then colors and textures for all of those bits, all properly tagged and linked together to make it easy for artists to add new assets. Hats and hair pose problems too, as any MMO player who’s even been annoyed by clipping can attest. The whole episode is below!

Previous article‘We all can be heroes:’ An interview with Star Trek Online’s Chase Masterson
Next articleChoose My Adventure: And now, Ultima Online, sooner or later

No posts to display

24 Comments
newest
oldest most liked
Inline Feedback
View all comments