Last week, the Extra Credits crew did a feature on hostile architecture aka unpleasant design – a way of papering over a problem in design instead of actually fixing it. In urban planning, the tactic is used to (for example) oust homeless people from an area in such a way that the general population doesn’t even realize it’s being done. The lead example in the video is Seattle’s move to erect bike racks under a bridge destined for demolition, not because the city wanted to help cyclists but because it wanted to get rid of the homeless folks camping there. Similarly, Heathrow Airport is designed with too few public seats for all the people moving through the terminal; instead of solving the problem by building enough seats, the city just built high-priced restaurants with plenty of tables, basically to make some extra money off its own (intentionally) bad design.
The video apologizes for not being expressly about gaming, but I bet you folks can immediately summon some examples in MMORPGs of this very trick. Designing excessive grinds and then “solving” the problem by putting grind-speeder-uppers in the cash shop is one.
Can you ante up more? Which MMORPG features the most “hostile design,” and what is it?