Crowfall’s fly-on-the-wall series shows you how the team is making unique campaign worlds

    
1

The second part of Crowfall’s video series is now up which covers the world-building strike team and its efforts to come up with the best possible solutions for the PvP MMO’s campaign worlds.

“Today’s video wraps up the world-building strike team meeting where Creative Director J Todd Coleman, Environment Art Lead Jon O’Neal, Game Designer Jonathan Pollard, Senior Game Designer Brandon Robertson, and Principal Technical Designer Thomas Eidson discuss the particulars of procedural world generation,” ArtCraft said. “This little-discussed system will allow us to easily make unique campaign worlds.”

Make sure you’re caught up on the first part of this video series and head past the break for part two!

Source: Crowfall
Previous articleRiders of Icarus shows off new merchants and future content after a long silence
Next articleHere’s how Defiance 2050’s class unlocks work as the closed beta resumes today

No posts to display

1 Comment
newest
oldest most liked
Inline Feedback
View all comments