Project Gorgon lets players get more stabby, enlists them into the clergy

    
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Batty.

If you’ve been missing meaty dev blogs from the Project Gorgon team, then turn that frown upside-down: There’s a massive new article up about your favorite indie MMO. Lead Developer Eric Heimburg wrote up a huge article detailing some of the game projects that is making him excited.

So what are these? Heimburg acknowledges that poor framerate optimization and various types of lag are issues and that he will be tackling them step by step. These engine changes should eventually result in better performance, although it’s not going to happen overnight.

Aside from technical issues, Heimburg discussed the many changes to skills and treasure that are coming to keep the game balanced. Allowing players a wide range of skills has created a challenge to keep the game balanced: “There are more ways to boost damage than I originally planned, and the resulting big numbers are causing problems when making content. Those problems aren’t too bad right now; it’s a bit tough to create content that works for lots of builds, but it’s still doable. But it will become a severe problem by the time we reach level 125 content.”

Other topics on the table include the off-hand knife ability, changes to damage-over-time skills, the new Priest skill line, and the addition of a new animation engine. Priests will have several good healing spells but also debuffs and “potent undead killing tools.”

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