Ship of Heroes updates players on leveling up, powersets to show off, and staffing

    
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We all live a yellow... er, spaceship.

Leveling up feels easy enough in games; you get enough experience, there’s a flash of light, your level goes up by one. But Ship of Heroes is hard at work making it work because as it turns out there’s a lot going on at once from an engine standpoint when you level up. You immediately restore health and resources, your stats improve, you can access to new abilities at the trainer… it’s a lot of stuff at once. So there’s careful work to be done in balance terms.

And that’s only one of the things the development team is hard at work with; both the super speed and spear powersets are being developed, with the former due for a video in the near future (the latter needs more work done before its cinematic debut). The team has also offered a new staff position to an experienced artist, although at the time of writing it’s not yet certain if the offer will be accepted. In short, SoH is hard at work through the start of February.

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packagegrope
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packagegrope

‘…because as it turns out there’s a lot going on at once from an engine standpoint when you level up. You immediately restore health and resources, your stats improve, you can access to new abilities at the trainer… it’s a lot of stuff at once. So there’s careful work to be done in balance terms.’

uhh… you mean like every other mmo? they’re listing these things out like they’re super important/groundbreaking.

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Kickstarter Donor
Peregrine Falcon

Well, they are important. And, while every other MMO does this too, it’s still something that the developers need to code into the game and get just right for their game.

Personally I like the way they keep us updated on SoH. Talking about individual steps in the process without the hype that’s typical of most game development cycles.

Pepperzine
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Pepperzine

This reminds me of an article we had the other week on too much development exposure being a bad thing as it dwindles away the hype. Them reporting on the development of your health resetting and skills becoming available at the trainer when you level up is how you create this burnout. It is not a substantial development that anyone who has played an MMORPG with levels in the past will be excited about.

I remember when crowfall first was getting rolling and every week there was an article on concepts and lore, then micro-developments (such as the one in this article). When you look at the new articles now, even when it’s large developments, you see very few people commenting. I’d be interested in seeing a graph of the number of comments on their articles as an example of how you should not approach viral marketing when developing a game.

The same goes for other games in development such as CoE. These micro-developments are fine to share with your hyper-vigilant communities on forums who crave every bit of development news, but you don’t want it reaching news sources as it kills your hype and obscures the exposure you get from actual development milestones

/rant

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Kickstarter Donor
Blazing Coconut

They’re not viral marketing for the fans. They’re viral marketing to collect capital or secure better deals. In general I have to imagine listening to us is a general waste of time for most development outfits as fans notoriously have terrible ideas on what would be good in games. So burnout is probably more of a relief than you’d expect.