Atlas previews its two new PvP modes due for the test realm in late March

    
7
fite me u wot mate

There are people in Atlas who do not care for PvP. There’s no version of PvP that will make those players happy. There are also people who do like PvP… and as it turns out, there are two different versions of PvP that people want to engage in there. There’s the very large-scale version focused on groups of 200+ players, and then there’s the smaller version focused on a larger number of smaller companies topping out around 50 players.

So what do you do to make PvP work best? You have systems in place for both playstyles.

We feel our players are interested in, primarily, two distinctly different styles and scopes of gameplay. One group of players is interested in design focused on small to mid-sized companies (2-50 players) and another has a preference for large company-centric design (200+ players). Rather than aiming to strike a middle ground between the two groups, which might end up diminishing the experience for either style of gameplay, we wanted to support two modes separately to see how that plays out.

Yes, the game is splitting along three different rulesets, dubbed Empires, Colonies, and PvE; those represent the large-scale PvP, the smaller-scale PvP, and… well, PvE. That one’s obvious. The development dispatch announcing these changes also promises that the test realm for these changes will be up in late March or early April, with testing planned to run for about a week.

newest oldest most liked
Subscribe to:
Reader
Melissa McDonald

I’ll definitely check out the PvE server.
I hunger for a new game that doesn’t force me to be a sheep led to slaughter

Reader
Robert Mann

Atlas… wanted to show off swashbuckling style combat. I like that type of combat. For all that Risen 2/3 had some issues, the combat there would be rather fun for an MMO with some adjustment (swordplay with parries, blocks, counters, etc… alongside some cooldown pistol use or dirty maneuvers that can be dodged with good timing).

The trailer looked pretty decent. The trailer was not what was delivered. In PvE, with enough land… or in a private PvP environment (aka, not where the most common combat is either offline raids or naked people trying to waste your ammo/resources) with decent people, the game could still be fun. But from everything I hear, such an environment is only available at this time via private servers with people who are trustworthy (hard to know if not already friends, of course).

That issue may somewhat be abated via the building changes they have talked about, but instead I expect building changes to be used to grief people by boxing in their builds. It’s as if developers never learn… if you leave something easy to abuse in your game, people will grief others with that.

Reader
Gadgets-4G

I’ve got a hundred hours in. I love it.

Reader
Loyal Patron
Patreon Donor
Armsbend

“There are people in Atlas…”

Prove it.

Reader
Siphaed

Atlas? What’s that? Is it like APEX Legends? Or …Division 2? Or Anthem? Kinda got buried, huh?

Reader
Loyal Patron
Patreon Donor
Armsbend

It only got buried because they developed a wet turd.

Reader
Siphaed

But it had a peg leg and an eye patch!