BioWare discusses Anthem post-launch: ‘This is all a learning experience for us’

    
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We never claimed to be saints.

So, did you agree with our assessment of Anthem as a fun game with a lot of issues? It seems BioWare itself agrees with that assessment, as the latest post-launch discussion from general manager Casey Hudson focuses on precisely that idea. Hudson states that the feedback from players about the elements of the game that just aren’t tuned properly or are not fun to play has been invaluable as the team moves forward to make the game better and more fun for everyone.

We also continue to listen to your feedback, with more improvements to endgame loot and progression, game flow, and stability and performance coming soon – so there’s a lot more work that we intend to do.  This is all a learning experience for us, and as we work to make sure the game is improved and perfected, we can’t emphasize enough how much we appreciate you staying with us.  Especially because the next stage is where things really get exciting.

The team is well aware that loot is still not in a solved place, with the most recent patch on March 15th already targeted at improving drop rates and more improvements planned for the future. The letter as a whole acknowledges where the doubts are coming from and how things need to be improved while at the same time redoubling the developers’ commitment to making Anthem the best it can be.

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rafael12104

Heh. Total bullshit.

Listen Bioware, it is obvious the game wasn’t finished. Anyone who plays it regularly knows that. The bugs, the loot drops mechanics, the lack of simple UI modules such as a character screen with details about your toon, are hard to ignore.

You aren’t learning anything you didn’t already know. You launched early to cash in on profits while you complete and polish the game. And you thought you could get away with it because of your Origin Premium sub and this gaming as a service idea.

I’m still playing because I enjoy it, but shut your yap before I come to my senses!!

seculaparsec
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seculaparsec

That comment should be reflected in a lower price on future Bioware games.

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Chris Johnson

After 6 YEARS of development there are no plausible excuses to be made. Bioware has been making multiple excuses for years now, from the Mass Effect 3 ending, through Mass Effect Andromeda, and no with Anthem. Do they honestly believe making multiple statements after falsely advertising a broken and incomplete product is acceptable today?

It isn’t.

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Axetwin .

I’m going to call bullshit. Part of learning is paying attention to the failings and successes of other people. All these dev companies are so quick to try to copy that one thing that’s super popular (right now it’s Battle Royale), but they’re amazingly ignorant of what fails. Launching a game today that’s shallow on content, light on features, and heavy handed with the cash shop should NOT be boiled down to “a learning experience”.

hurbster
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hurbster

I’m sure everyone who paid top dollar for this game is happy Bioware is having an experience.

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Ashfyn Ninegold

I’ve been playing LOTRO, a game designed for PC/KB+M. I can open every single window in the game at the same time. I can craft and trade at the same time. I can craft and interact with the NPC seller at the same time. I can have my vault and inventory open and trade with another player at the same time. I can harvest, look at my map, and open my inventory at the same time. I can ride pell mell across Rohan and check out my inventory, chat with my fellows, open my mail box, read or send a mail all at the same time. I can pile all my windows on top of each other or have them all over my screen. I can make one gigantic inventory bag space.

It’s positively revolutionary and completely unavailable in “modern” games designed for the convenience of controllers and cross-platform limitations with stupidly endless menus and load screens.

From the free weekend prior to launch, Anthem has this in spades. Stop wasting my time.

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BDJoshGaming

Ive never understood this honestly.

FFXIV has seemingly pulled off what most developers eiither cant or won’t bother with. I play it FFXIV both on the PC and the PS4. On PS4, I can raid , ,do PvP, or pretty much anything else just as fast and equally as good as I do on the PC. The interface works flawlessly.

Its an absolute remedial and horrible design decision to give every game the DCUO treatment just because its made for console and pc in 2019.

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Crowe

Ah, good. So they’re listening to feedback now that should have been accepted and acted upon during closed beta. (we know very little was accomplished from the open betas)

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BDJoshGaming

Its not that easy to do a full 190 weeks before launch man. Its just not that simple. Sure , loot changes or things in a spreadsheet can be changed, but they can’t change design philosophy overnight.

Its pretty simple to see what they are going to do need to do. Give small events and what not over the foreseeable future and give it the FFXIV ARR treatment. They are going to need to re-work the entire game to save it. Get rid of the constant loading. Lengthen out the story all the way to 30, let us equip gear whenever we ant (this goes back to load screens), give us Diablo 3 greater rift type dungeons. Give us content we want to repeat.

PlasmaJohn
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PlasmaJohn

Beta is far too late in the process to be gathering design feedback. If they’re getting significant push back there was a fundamental failure along the line.

Did they even run the complete design past at least one focus group? Was the focus group drawn from the target audience? Was the focus group free and willing to provide criticism? Was that criticism ignored?

EA Edmonton and EA Austin’s designers have consistently had a poop don’t stink attitude. This is why they’ve been struggling since the ME:3 ending disaster. Stir in Corporate EA’s obsession with GAAS and predatory monetization and of course there’s gonna be player riots.

PlasmaJohn
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PlasmaJohn

Uhm. What? They operate SW:TOR. They haven’t learned anything from that? Sorry Casey you simply can’t handwave your utter incompetence as ignorance.

You’ve. Got. No. Excuse.

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Sray

This has been bugging me for weeks as well: this is hardly BioWare’s first kick at the can for this sort of game. Even if you believe Anthem is a different genre of game than SWTOR (I don’t personally, but some people do and I’m not going to argue with them here) the fact is that they are sibling genres of such similarity that the concerns of their player bases are virtually identical. Anthem launched in the exact same piss poor state that SWTOR did 8 years ago, and we’re supposed to think that it’s because this is all new to them. Complete load of crap.

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Axetwin .

To be fair, they’ve managed to get by, by simply copying most things WoW did.

PlasmaJohn
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PlasmaJohn

The WoW model isn’t inherently bad. There’s quite a bit about it that I like. WoW itself didn’t do it for me but SW:TOR and Wildstar did.

For TOR that went off the rails when they scaled back resource allocation until they could only focus on one niche (story, large group PvE, small group PvE, PvP, side features) per year. Not to mention that virtually all cosmetic items wound up in the cash shop. For a subscription required game those two things are utterly unacceptable.

Then there’s whatever hubris that keeps them designing features that have caused players to leave en masse and they flat out refuse to admit their mistakes much less learn from them. If they did Irving would never have been put in charge of Anthem.

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wratts

Yeah, having belatedly reached level gap and finding myself looking at the endgame content going “this is it?”, I definitely see how Anthem is going to need some investment to thrive.

Three legendary contracts a day that are procedurally generated boredom, three repetitive strongholds, and really nothing else? Guess someone needed to hit a date

Mewmew
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Mewmew

Anthem endgame is to go and play The Divison 2 :P

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A Dad Supreme

“So, did you agree with our assessment of Anthem as a fun game with a lot of issues? “
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Definitely. I enjoyed Anthem very much.

When they put more content out, I’ll dust it off of the shelf but I’m 100% The Division 2 right now.

I still think Anthem is a 7/10, but I’m not about to mindlessly grind 50,000 XP each for three factions just for giggles.