Albion Online announces Outland map expansion coming next month

    
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Last month, Albion Online dev Sandbox Interactive announced that it is working on a massive overhaul of the game’s Outlands map, which will substantially increase the size of the world, but with the influx of new players following the game’s recent transition to free-to-play, a more timely expansion seems to be in order. To that end, the devs have announced the imminent release of an expansion based on the current map layout that will add three new regions to the Outlands.

These three regions, Siluria, West Glouvia, and East Glouvia, which will be situated to the north of the current Outlands, are roughly “equivalent in size and value” to Cumbria, West Anglia, and East Anglia, respectively, which means they should provide new players ample opportunities to claim some bits of the world for themselves. The expansion is set to launch during GvG Season 6, which is currently slated to begin in early May, and the territories within the new regions “will become claimable in two waves on the second Invasion Day of Season 6,” currently planned for May 18th.

However, in order to make sure that the addition of the new territories “has minimal effect on Season 6,” any territories, mages, and castles that players own within the new lands “will not contribute season points to the current season and will only start doing so for Season 7.” They will, however, nevertheless generate siphoned energy and spawn loot chests as normal, making the new lands “a perfect place for guilds to establish themselves and try their hand at territory conquest in preparation for Season 7.”

For all the information on the new land expansion, including how to access the new zones when they go live next month, you can read all about it in the full announcement post on the game’s official site. And in the meantime, if you want to venture vicariously into the untamed wilds of Albion, be sure to join MJ as she dives into the game in her livestream tonight at 8:00 ET.

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Dug From The Earth

I cant help but think how much bigger the player base would be for this game (as well as the devs wallets) if they had more carebear pve oriented servers

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Arktouros

The combat system in Albion is actual garbage. I don’t have a fancy or funny analogy to describe how bad it is, it’s just actual garbage.

The single biggest reason I quit Albion Online was because the PvE was so bad. They expect you to grind some ridiculous amount of hours for fame to unlock the upper tiers of gear and the combat system was this MOBA style combat that is barely tolerable in PvP let alone hundreds of hours in PvE.

As World’s Adrift shows, catering to the PvE crowd after the fact just doesn’t work. The game isn’t built for it. They had a boost of population that basically has slowly tapered back to the levels they had before. PvE players typically are attracted to different kinds of game elements and have constant need for you to develop more content for them to consume. Once they’ve consumed all you have they typically move onto the next title or go back to their “normal” game (IE: WOW, FFIXMVDIVMIVDIV, etc)

K38FishTacos
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K38FishTacos

Seems like they just needed more fodder for the pvpers to kill and loot. Most pvers won’t stick around for that, in addition to what Arktouros said about the combat and grind.

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Arktouros

PvP games don’t work this way. No PvP game is or has ever:

1. Tried to lure in “sheep” players
2. Going to lure in “sheep” players

The entire premise of that idea is beyond baffling and weird. It’s like saying the local steakhouse is attempting to lure in vegan customers because they put parsley on their plates of steak.

The rationalizations on this topic are astounding.

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Akagi

The game doesn’t have the means to support PvE oriented servers. It seems like it doesn’t have quests like WoW with storylines and everything. I may have quit halfway through the tutorial, but all the NPCs wanted me to do is go collect materials and craft some crap. Basically the tutorial teaches you about crafting – 50% of what you do in the game, where the other 50% is killing (or getting killed, mostly that) on a daily basis.

WoW at least can have PvE servers, because it has a lot of PvE-oriented content. Albion is one of those sandbox games that are about nothing where they slap crafting and open world PvP together and call it a day.