Overwatch introduces the Workshop to build truly custom game modes

    
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alexa play the gold saucer theme

Historically, one of the best parts of Blizzard’s various single-player games has been building custom maps; it worked out well for Warcraft III, clearly, and people have long enjoyed producing what amounts to entirely different games in other titles. The Workshop in Overwatch isn’t going to have quite that much power (at least to start with), but it is going to allow you some pretty creative map styles by allowing you to set up custom scripts that can force people into mirrored matches, turn the floor into lava, or otherwise produce a wildly different map style as you play the game.

It’s currently only up on the game’s test server, but the possibilities for what you can do in the game, for hero abilities, and for the game as a whole are already powerful. You can make for a wildly different game experience, recreate other classic games, or even create whole new experiences from the ground up. Unfortunately, the scripts currently only get stored for six months, but let’s see what monstrosities players develop and what happens through testing. It should be interesting, that’s for sure.

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Minimalistway

Good, this is a great step … i have nothing more to say :-)

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Ronald Duck

Agreed. Workshop is a great tool, even if it doesn’t have quite that much power as we were used to seeing.

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Sorenthaz

Ideally all Blizzard games need to have stuff like that. That was the best part (beyond the campaigns) of Starcraft and Warcraft 3 for me, and I hope Warcraft 3: Reforged will bring in a new group of folks inspired to build crazy custom maps and revive the custom map scene that was damaged pretty hard by Blizzard’s blunders with handling Starcraft 2’s custom maps (until some years later).