The Daily Grind: What MMO had the most disappointing ending?

    
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TUG

I can’t help it: I’ve had Game of Thrones on my mind the last week. As someone who discovered the books as a kid, I’ve been invested in George R.R. Martin’s world and characters for a long time, and as a fan and a writer, I’ve mostly been disappointed by this hurried and choppy final season and the show’s ultimate ending.

Of course, it’s not exactly the first time pop media endings have disappointed me. MMOs disappoint me all the time, both in terms of their storytelling and in terms of the cavalier way some of them are simply abandoned by their creators. (One might say Game of Thrones was both.) The latter is more compelling to me: For example, I’m still pretty pissed off by the way TUG aka The Untitled Game disappeared off the face of the earth without so much as a farewell or explanation to backers. It’s an ending without closure.

So today’s Daily Grind is two-fold, and you can feel free to answer one or the other or both: What MMO had the most disappointing narrative ending, and then what MMO had the most disappointing real-life meta ending on the whole?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Just to offer a slightly different counter: If Terry Pratchett had been the mind behind GoT, no one would be complaining, probably because he had an absolutely singular way of using irony to deliver humor. Not to mention the whole thing would have been a lot more amusing. The ending that happened would have been completely expected. Death would have had some humor comments. It would have been grand.

Why are MMOs seen as eternal? All stories, even the insanely long ones end. I think what makes people upset isn’t the fact that the story is over, but rather that there’s no way to tell any more story. And that is a very human pain.

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Malcolm Swoboda

I think story-involved MMOs should have enough of a plan to finish any main arc within 5-10 years of frequent development. Frequent, so it may take longer if resources are cut short, as they tend to. And when I look around some sort of have. SWTOR ‘ended’ at various points; end of original class story, Shadow of Revan (Rise of the Hutt Cartel, not so much, but sorta Dread Masters?), Knights of the Eternal Throne’s hurried conclusions. RIFT always placed the Ascended at some more conclusive spot by some point of each expansion where we theoretically could leave them stranded as a RIFT2 could have went forward. WoW has basically ended several times – not every expansion, but certainly a strong addressing of whatever factors required ‘heroes of Azeroth’ in any narrative-first-place.
And FFXIV:ARR showed us that all it takes is some big event in the intro of a new title to wipe the slate clean with a new game, new characters, and perhaps more.

But there does need to be a definitive ending to really… end. FFXI had a real ending, from what I’ve learned, so anything since has been minor or system tweaks and additions. Few others do. I get the sense that GW2 has realized it can’t do an expansion-per-dragon so its (relatively) rushing towards something in the next few years that they can point to with “See, we did it! Now lets move on to GW3”.

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Ash Ridley

Star Wars Galaxies – mostly because, were it not for the disaster that was the NGE, it would probably still be running…..

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ichi sakari

maybe the lack of an ending in WoW

The king is gone but he’s not forgotten
Is this the story of leeroy jenkins?
It’s better to burn out ’cause rust never sleeps
The king is gone but he’s not forgotten.

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starbuck1771

I would have to say Marvel Heroes and Lord of the Rings online. MH is self explanatory. LotRo on the other hand was disappointing due to the lack of story leading up to the distraction of the Master Ring and Mordor. There was so much more on SSG’s part that could have been done.

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Paragon Lost

” I’ve had Game of Thrones on my mind the last week. As someone who discovered the books as a kid,” -Bree

Some days, I feel so very very old. On topic, EQ Next…

Also man did GoT really annoy my wife and I, it was going down hill mostly once they were beyond season four (beyond the source material) but this season in particular was just… ugh.

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NeoWolf

Wait… MMO’s have ends? isn’t that somewhat contradictary to the whole Persistent Universe notion? Stories have ends..not MMO’s as there is always a new story lol

Pedantism aside.. I would have to say SWTOR the end of the first main story for the MMO was very flat and un-epic.

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Rialto

Carpe Diem and Gods & Heroes: Rome Rising for me. Carpe Diem lasted about 3 months after it launched before the devs shuttered due to running out of money. Gods & Heroes launched twice, once under SOE toward the end of that company’s life, and again under Heatwave Interactive, who pretty much did nothing with the game from the time it launched until shutting it down.

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Minimalistway

Shouldn’t MMOs plan for the end? i know MMOs start with hope to last for decades if possible, but the developers should always have a plan for the end, what will happen if the MMO have to close its doors?

Marvel Heroes mentioned in the comments, i wish to see this game again.

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Rheem Octuris

At launch Destiny 2 was a bit meh. Yay, we killed the bad guy, now what? Grind the same few missions over and over? It was just ridiculously short and they should have more content lined up before launching.

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Hikari Kenzaki

SWTOR: Knights of the Fallen Empire. In a game that purports the importance of player choice, the entire last episode is one long Charlie Brown Football moment to set up the next expansion.
It actually made me do the unthinkable. Circumnavigate the great and perilous route through their account page to cancel my sub.