Saga of Lucimia’s creator answers two hours of player questions

    
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Not happening.

Forgot for a moment that Saga of Lucimia exists? That’s probably more the studio’s fault than yours, as the last time we heard from this budding fantasy MMO was all the way back in March with a look at its quest system in action. Before that in February, the dev team noted that it was moving into its second stage of development.

But now one member of this team has poked his head out of his hidey-hole to answer a slew of community questions on the Battle-Ax Theater show. Tim Anderson elaborated on the creation of the game before fielding dozens of queries about everything from fighting with torches to leveling curves.

On the show, Tim made another pitch why Lucimia’s hardcore and detail-oriented design sets it apart from the modern MMO: “My personal desire is for people to think more about this as a world or a setting within which they can have adventures just like when you pick up a Dungeon Master’s guide for D&D […] I want players to have the experience they want to have opposed to being on the rails of a themepark.”

Source: YouTube
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ejester
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ejester

History Lesson:

Everquest 1 FEELS like a classic MUD/MUCK/MUSH/MOO d20 system, because the bones of the game, was directly copy & pasted from the DIKU MUD code base (illegally). All they did to “make” EQ 1, was add the GUI / Graphics.

Asherons Call 1, which also came out in ’99 a few months after EQ1 launched, was a skill based system exactly like Saga is describing. Yet I find it curious that these guys almost went out of their way to not mention that game, but maybe they were all just really in EQ1.

In fact, the entire reason Saga was even on my personal radar was because of how similar the core systems sounded to AC1.

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Tim Anderson

None of us ever played Asheron’s Call, thus it’s not in our pool of “games that inspired ours”. We were far too busy playing EQ1 for a good 7-8 years across the team before EQ2/WoW/Vanguard/etc. and the second wave of games came out.

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Ashfyn Ninegold

I wrote this MMO off some time back. Here’s why:

Moving To Full PvP

It’s sad that they weren’t able to stick with their original concept of the game and allowed themselves to be swayed by the always hyper-vocal PvP players. I hope it works out for them.

We now have so many PvP focused games coming out in the next few years, from A New World to this one, that it’s no wonder the older PvE focused games are getting such traction; they’re virtually the only game in town.

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Azoth

Check at the date it was posted.

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Tim Anderson

hahahah that April Fools’ post has been PURE GOLD for three years running now :) It *still* gets people who don’t pay attention to the posting date!

Just goes to show you the attention span of many modern-day readers who don’t look beyond the clickbait title :)

camren_rooke
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camren_rooke

I got taken in by it too.

*shakes fist like only an old person can shake*

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Suikoden

That’s why I’ve been spending so much time in Project Gorgon lately. Too much PvP focused games and I just want to go back to the PvE adventures with friends.

camren_rooke
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camren_rooke

It was an april fools joke Suikoden.

Saga is pve only as far as i know and will likely require grouping for most if not all content.

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Suikoden

Oh. lol. Thanks

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Tim Anderson

Indeed, we are 100% PvE with zero PvP. We are 100% carebears. 85% grouping, 15% solo content rough estimation. Think early EverQuest where you could solo some orcs and the like around Kelethin in GFay, but if you wanted to do orc hill you needed 3-4 people, and if you wanted to do Crushbone you needed a full group. More info at https://sagaoflucimia.com/game/faq

Covynant001
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Covynant001

If anyone has a Too Long Didn’t Watch bullet point summary of the relevant points please feel free to share.

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PanagiotisLial1

Curious, do they have an alpha version yet on it?

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Tim Anderson

We’ve been in closed alpha since April of 2019. More info over on our site (specifically in our Stage Two post from early February) https://sagaoflucimia.com/development-stage-two

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Tim Anderson

We’re in closed alpha since April 2019 :) Likely won’t hear a lot from us for the 18-24 months that we’re in Stage Two. More info, as always, is over at our site + the newsletter + Discord.

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PanagiotisLial1

Nice to hear, good luck with your development, its nice to see games with a more old school direction

Covynant001
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Covynant001

Because going dark is the best way to get people more interested, keeps them guessing on what you are up to.

Well, either that or forget about you….one of the two for sure.

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Tim Anderson

Either or are fine with us. When we have something to share with the public, we’ll let them know :)