Fallout 76 delays patch 11 to mid-July but promises a big lowbie experience overhaul

Of course there's a sewer level.

The latest Fallout 76 preview blog dropped this week, and it details some of the highlights coming in patch 11 – including the fact that it’s not arriving on time. “We had mentioned that the upcoming Patch 11 would arrive early this month, but a few of the improvements we’re planning to implement need a little more time to brew,” Bethsoft begins. “As a result, we’re currently planning to roll out this update in mid-July.”

What’s in it? The studio says it’s planning to reduce the rate of raw food spoilage and remove condition loss too, tweak item descriptions to be more useful, add bulk junk auto scrapping, power armor improvements, and a better progression path for lowbies.

“Lots of new Dwellers have been leaving Vault 76 for the first time over the past few weeks and, in Patch 11, we’re looking to make a few adjustments to help new and low-level characters have more gradual introductions to some of the game’s mechanics and challenges. For example, characters under level 25 will pay fewer caps when fast traveling, those under level 15 will have higher disease resistance, and we’re replacing a number of early-game Challenge rewards with items and other supplies that will give these Dwellers a better chance at survival. We’re also looking to reduce creature difficulty in a few sub-regions within the Ash Heap, the Savage Divide, and Toxic Valley so that Dwellers who are stepping out of the Forest for the first time have fewer encounters with higher-level enemies.”


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“we’re replacing a number of early-game Challenge rewards with items and other supplies that will give these Dwellers a better chance at survival.”

Emphasis on the word ‘replacing’ is mine.

The early game in Fallout ’76 isn’t hard. It’s very ‘soft’ survival as it is, with plenty of supplies available and plenty of warning you’re running low on food or drink. Even the monsters aren’t too much of a threat provided you know where your VATS key is and you don’t take a potshot at the Grafton Monster too early (like, er, I totally heard some people did…).

Yet currently Challenges reward cash shop currency, which enabled me to buy a number of outfits without spending any more cash. So if they’re replacing cash shop currency rewards with supplies and items you really don’t need in the early game then… really they’re just stopping the cash shop having to hand out freebies.

Call me cynical and all that.


That’s vile if that’s what they’re doing.


When you ding 25, do they say, “Congratulations! Now that you’re level 25, your cap fees automagically increase when teleporting”? I wonder how the lore will work with that one. Maybe it’s just a geographic web area around the vault where it’s cheaper?

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Richard de Leon III

When they add npcs and a decent main campaign story, then ill drop on by. Until then I’ll only give it a go on demo weekends or when it goes free to play.