The Repopulation’s latest update is all about database improvements and server merges (in a good way)

    
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Well, good by the standards of this title.

It can be really hard to swallow the idea that you can discuss server merges in any MMO in a good way. Sure, it means that a given server will have better population, but it’s also a nearly universal shorthand for population issues in the game overall. But in The Repopulation’s case, the merge in question is just bringing the game’s live (alpha) servers onto the same cluster as the various testing servers, thus keeping everything located on contiguous physical hardware.

This sets the tone for the overall set of updates, which include database cleanups reducing bloat and removing unnecessary entries, reduction in file size by more than 60%, and a greatly improved workflow. It’s all far more focused on the inner workings of the game behind the scenes rather than content or gameplay systems, but a more efficient title is one easier to update and maintain, so it all balances out as a net positive.

Source: Official Site; thanks to Panagiotis for the tip!

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Greaterdivinity

Man, I have to give the Idea Fabrik guys props for sticking with this for so long. It’s slow going, but it’s commendable that they seem determined to eventually deliver the game.

But I gotta know where they’re getting all their money from for this in addition to supporting the engine etc. Outside of SWTOR they don’t have any big names using the engine, and only a handful of indie titles that I see. It sure doesn’t look like the big growth that was initially hinted at early on.

Though amusingly I didn’t know Venus Rising was built on the engine. I’d totally forgotten that game even existed.

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Koshelkin

ESO also uses a modified version of the engine, iirc.

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Kickstarter Donor
Greaterdivinity

Did we ever find out for sure? I know they used it to “scope out” the game while they were building their own engine…but the Hero Engine legal lines are still there when you load up the game IIRC. I don’t know if we ever confirmed one way or the other >.>

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Koshelkin

They use at least parts of it, otherwise Zenimax wouldn’t bother to include the HeroEngine references(https://www.elderscrollsonline.com/en-us/elsweyr-credits – under “additional software”) and Idea Fabrik wouldn’t be allowed to include ESO on their own site(http://www.heroengine.com/he-games). Nobody knows to what extent the Hero Engine has been used but I’d guess it served as a sort of technological base which has been heavily modified afterwards.

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Kickstarter Donor
Greaterdivinity

Again, they may not have Hero Engine in the final client, but per their agreement to use it as a “whiteboard” they could have been required to include Hero Engine credits in the game and allowed Idea Fabrik to brag about it on their site. Likely in return for a much lower licensing fee, as those kinds of credits can be immensely powerful for a licencor like Idea Fabrik while costing very little for ZMO. Adding legal lines to boot-up screens and some credit lines is pretty dang cheap : P

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Raimo Kangasniemi

The funding is an interesting question; for all purposes Hero Engine and Repopulation are currently their only products and existing, playable games using Hero Engine can be counted with the fingers of one hand, none new.

Their stock is apparently worth 0.008 euros per stock or 0.01 US cent, based on different sources.

To a casual observer it seems that Repopulation is almost the sole current reason for the company’s existence; perhaps keeping the game going on is a final attempt to market the Hero Engine?

But indeed, where do they get the money to do so?

kofteburger
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kofteburger

Don’t do that. Don’t give me hope.