![orbusvr-cave](https://massivelyop.com/wp-content/uploads/2019/09/orbusvr-cave-696x227.png)
The harvest festival of OrbusVR has come and gone to great success, so now it’s time for players to look ahead to new challenges. In the game’s most recent devblog, those new challenges were touched on in the form of two new dungeons, a level increase to Shard Dungeons, and some quick words about what’s next beyond that.
The two dungeons are both level 30 and will not be available in the dungeon finder, meaning you’ll have to actually travel to the entrances of these dungeons to get started. The first dungeon, the Abandoned Cave, should be found in the Wastelands in a cave known as Scav’s Den, while the second dungeon, Ancient Temple, can be entered at Bear’s Hollow inside Hulthine’s Basin after getting a key from the final boss of the Abandoned Cave dungeon. Naturally, there’s new gear to earn while pluming these new dungeon depths based on the “Spiro” set but fortified to withstand the higher levels of Essence Radiation in the region.
In addition to the new dungeons, the next update will also see a level increase for Shard Dungeons to level 15. Shards 1-10 will remain the same, but mutations for shards 11-15 will be adjusting upwards in challenge with incremental increases to mutation types and number. There will also be new mutations such as the Time Bomb mutation, which spawns a bomb on the back of a random party member that must be removed and thrown away before it explodes and wipes the group.
Beyond that, players can look forward to the new Tinkerer profession and a housing customization patch, both of which will be detailed soon. In the meantime, the new dungeons and Shard Dungeon updates are due to arrive on Tuesday, October 8th.