Anthem loses yet another lead developer as BioWare’s head of live service departs

    
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For those who were in the comments section going “Sure, Jan” at Casey Hudson’s pep talk for Anthem, it would appear your cynicism is well founded. Chad Robertson, the head of live service for BioWare and a 14-year veteran of the company, has announced his departure.

Robertson’s announcement will likely continue to add to player concerns about Anthem’s future prospects: Producer Ben Irving departed in August and the game also lost a number of senior staffers in May including lead producer Michael Gamble, executive producer Mark Darrah, and director Jonathan Warner, all of which were explained as perfectly fine things that wouldn’t affect Anthem’s development.

In spite of the implications, Robertson provided expected niceties in his Twitter announcement. “SW:TOR, Anthem, the Austin studio, and BioWare are in good hands; you can expect great things ahead,” assures Robertson in his farewell. “I’m very excited about the next step of my journey in the game industry and look forward to sharing that soon.”

Oh well. At least SWTOR is making plenty of money, right?

source: Twitter via VG247
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Paragon Lost

Get going while the going is good I guess. Really sad, because Bioware could have really become a great online mmorpg game developer is hubris and ego hadn’t gotten in the way. (sigh) Ah well.

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Brazen Bondar

What a mess. I follow a couple of people who love Anthem and would really like to see it become better, but how can it at this rate? Its a double tragedy to me because so much was diverted from SWTOR to help get Anthem out the gate and it still launched poorly and continues to disappoint those fans’ expectations. Agree totally with Ashfyn Ninegold below. Deliver a game that is finished and then service that! Here’s hoping the Anthem fans either get relief soon or are put out of their misery soon.

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Jeremy Barnes

It gets lost, but they created a really fun flight system and the combat isn’t bad. It’s a shame that they had such poor vision, bad story telling, horrendous planning and terrible management that the game ended up in the state it’s in.

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Ashfyn Ninegold

Live Service. Another fatality.

It doesn’t work. It can work. But for it to work devs need to release a 100% solid game at the outset. A game like Diablo 2, or Fallout, or Call of Duty that people want to play for years. Not a shell that has content dribbled in.

(I stipulate that none of these games were bug-free on release. But they were complete games.)

Silly hat: Just imagine how popular Poker would be if you only got 3 cards for the first year. Then a 4th card, but you had to pay for it. And finally, the 5th card, for a price. Would Poker still be one of the world’s most popular games?

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Armsman

They were smart and saw the writing on the wall and probably figured they’d move on before the next round of EA layoffs hit.

(Yes, I know it’s technically BioWare, but hell that’s like claiming Origin still exists like it did in the 1990ies ;))

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Paragon Lost

Exactly. Get out ahead of others who also will soon be looking for jobs. :/

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rosieposie

If anyone is still working on this abomination, they need to stop wasting their (and our) time. Move on to something useful please.

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Jiminy Smegit

Anthem and Fallout 76 are the poster children for what has gone wrong with gaming to a certain extent. The life cycle of a successful gaming company now goes from nerds with a vision to the new CEO, stockholders and the finance guys have just ousted all the original companies founders in order to maximize profits.

There are still great games being produced elsewhere, earlier in this life cycle but the heroes of yesteryear are now all bloated corpses being paraded around, pretending they still hold true to their original vision. For those of us old enough to remember what they used to be, its a pretty sad state of affairs.

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rosieposie

You can add that latest Ubisoft disaster, Ghost Recon, to the ever growing list of AAA games that launch in an irredeemable state.

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Danny Smith

I’m amazed people still think Anthem has future prospects and isn’t just in full burn mode to sell as many cash shop cosmetics as it can before it collapses.

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Nathan Aldana

“head of live services”

, the most scummy of corporate titles.

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Bruno Brito

Together with CEO and PR Manager?

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Koshelkin

I don’t think it’s a bad idea to fire some of the people who have been in charge of Anthem’s development. There’s a lot of good things about the game, especially the tech and gameplay, and I’m sure the game would have been great with a clearer vision and better planning.