The Daily Grind: Which game made the biggest contribution to killing MMORPGs in 2019?

    
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ESO Tales of the Dead

Back in 2016, we asked our commenters to propose new awards categories for us here on MOP, and while we didn’t go with this one from MOP community staple deekay as a formal award, it’s become an amusing but sobering annual tradition to bring it back to the top anyway.

In past years (here’s 2016 and 2017 and 2018) lots of folks have picked World of Warcraft since so many MMO gamers hold it responsible for sending the genre off course 15 years ago. That’s fair. But I’m not positive it deserves the crown; I’m not really sure WoW had much influence on other games in the genre in 2019, if I’m honest. Other MMOs, for example, had been putting up legacy servers long before Blizzard got around to it. And I have a feeling games beyond our immediate genre borders might be bleeding us more than anything.

So let’s revisit the topic with 2019 in full view. Which game, MMO or otherwise, made the biggest contribution toward killing the MMORPG genre specifically in 2019? Is some other genre to blame, or are the calls coming from inside the house?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Ardra Ventax

All the games that force PvP

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Jon Wax

The echo chamber of social media.

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Sray

Honestly, I think this a huge problem for the entire games industry: the industry is so over-dependent on non-traditional advertising that multimillion dollar games are crushed by the opinions of a relative few social media influencers; and highly flawed games are too often given a free pass, and far too much praise, because of those same relatively few influencers deciding so.

Covynant001
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Covynant001

I believe the real culprit is MMORPGs largely turned away from their core pillars, socialization, player interaction and dependency, catering instead to a granted larger audience not much interested in such.

It worked in the early going, but over time the mass audiance wearied and moved on elsewhere as it always does, leaving MMORPGs as just shells of the virtual worlds I had hoped they would evolve into when I first set foot in Lineage 1 so many years ago.

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John Mclain

I haven’t played a mmo all year in 2019. There just aren’t any good ones left/being made recently. I poke my head into sites like this hoping it will change, but it hasn’t. So I just play my singleplayer and small-scale multiplayer games.

PS: There are some interesting ones WAYYY down the road, but those are 2021 at best.

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Ashfyn Ninegold

Skyrim and The Witcher series, Baldur’s Gate remastered, Age of Empires definitive editions.

How many times have solo players in MMOs been told to go play single player games? God, I’d be rich if I had a buck for every time I read that somewhere. Maybe, after years of being told they were inferior, solo players decided to take the advice.

And indeed, why not? Why not actually play a game that likes you, Solo Player? Why not play a game with the story, landscape and character customization MMOs just don’t deliver? Why not step off the heavy monetization merry-go-round?

Did you want to play in the WoW universe? There’s a mod for that. Warhammer? Mod it. LOTR? Here’s the mod. Want more inventory? Mod. Bigger house? Mod. Better looking gear? Weapons? More crafting recipes? Yup, there’s a mod for that.

And you don’t have to beg and plead with developers to improve your quality of life instead of making yet another raid.

The resurgence of single player games and the remastering of older classics has reminded gamers that there’s an RPG in MMORPG. And that single player games provide infinitely more adventure than MMOs.

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Dean Dean

What a sad attempt at a red herring, trying to get people to blame their least favorite MMO on the current state of the market.

I understand that you may not know what’s wrong with MMOs, it’s difficult see what they’re missing when they’re all missing the same things.

If you look back on the olden days of RPGs, you find some clues. A bread crumb of curiosity, a footprint of camaraderie, a whisper of identity.

Maybe I’m just old, but I feel like I’ve missed an opportunity that never existed.

Random MMO fan
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Random MMO fan

I keep seeing same incorrect things posted by various people so I just want to reply to help people understand something. Some people keep blaming FPS games or Battle Royale games or even MOBAS as the reason for downfall of MMORPG genre. This is not true and is not very rational to say.

Fact is, a lot of people keep playing games like Fortnite or Escape from Tarkov or LoL because your average MMORPG sucks and developers are afraid or lazy to innovate or to make gameplay interesting enough for every kind of player. Games like Fortnite and Dota2 are not the cause, they are the effect of bad MMORPG games. And there is no reason this effect cannot be reversed. You absolutely can add a same game mode into your MMORPG and can attract same amount of players as Fortnite while also providing gameplay for other type of players in the same exact game, for example by giving PvE raids and dungeons in a safe from PvP areas while also giving large warzones with 1000’s of players and siege engines and planes or VRChat for socializing for people who do not want to do PvP or PvE. And yes, this game which will combine all of that can be profitable just as much as any limited game like Fortnite or Dota2, or even more profitable than any MOBA or Battle Royale since you can give environment to socialize for people who do not want to do PvP or PvE but still want to make their character and their housing pretty through cosmetic items and still want to talk and hang out with a friend who might prefer to do hardcore PvE grind or PvP battles within same game. Blame the developers who lack the will or focus to make MMORPG game like this, not the games like Fortnite who are simply giving players something to do while waiting for yet another PvE expansion (content of which can be finished in less than a month) for current generic PvE MMORPG or who are tired of flying spaceship and looking at market browser in EVE Online.

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Sim

I went from 4yrs of WoW into 10yrs of LoL as my main games…. Because I couldn’t find a more innovative mmorpg that was not “WoW-formula” in these 10yrs. I believe I am as mainstream a demographic of gamer as u can get.

So MOBAs + Trending MMOs such as Battle Royales + Lack of Innovation and Creativity killed MMORPGs, in my opinion.

edit: I still hope that Crowfall or Camelot Unchained can change my mind. I kick-started these few years after quitting WoW. I believe many of us mainstream mmmorpger did the same.

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strangesands

Survival games, battle royales and DOTA-style games seem to have really eaten into the MMO space. If I had to pick one game maybe ARK?

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Sorenthaz

Not one game in general, but I think the growing practice of the live service model for gaming is what’s killing the desirability for AAA companies to run MMOs. Why make a full-fledged MMO that takes 4-6+ years when you can just throw out a borderline Early Access product with online functionality, slap the live service label on it to deflect early criticism, and stuff it with MTXes + possibly a subscription service? It’s basically an MMO in everything but name and scope/scale.

And I think that’s what’s going to keep growing more popular for AAA companies is basically seeing how much they can get for producing less.