MMO sim Identity breaks silence to cite funding problems and ask for community help

    
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Considering that we haven’t heard a peep from the indie life simulator Identity for a half-year now, we were starting to assume the project was on its way to becoming vaporware. Fortunately for fans of the game, a newsletter has emerged to assuage fears of stalled progress.

The team cited a lack of funding as an excuse for slow progress, which in turn will be changing how Identity will roll out over the next few years. Instead of huge modules, like the Town Hall, the team is focusing on “incremental updates” that will add new content and systems in a piecemeal fashion. Additionally, the team is inviting select skilled community members to volunteer their efforts in developing the sandbox title.

The team also defended the use of its $1.6 million budget, part of which came from Kickstarter. “It should be understood that we received that sum over the course of over four years,” the team said. “After taxes, licensing fees, platform fees, refunds, etc, our annual developer salary budget has been on average about $170,000.”

Identity recently pushed out a new build to Steam and will be shifting its efforts from the Town Square module to the SWAT module (which, again, will be constructed bit by bit).

Source: Newsletter, Steam. Thanks Gnomeland!
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Alberto

UH..NO

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laelgon

A budget of $170,000 for paying salaries is basically enough for two, maybe three devs, if you’re underpaying them.

I get the sense a lot of these crowdfunded passion projects fall into the same trap of people who win the lottery but still end up broke. $1.6 million is a lot of money, but it’s also not, and it’ll get spent very quickly if you’re not careful.

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Paragon Lost

Depends on where you live. I’d wouldn’t want to split that between two in many cities, let alone three. If I was in BFE, then I’d be fine splitting it two ways yearly.

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Jon Wax

Absolutely not shocked

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Armsbend

“assuage fears of stalled progress.”

asking for more money because they didn’t understand how money works is assuaging fears?

Or did you mean to type out ‘sausage’ fears. That makes more sense than assuage fears.

Protip everyone: all of these goofballs are trying to steal your money to live out their personal dreams. That dream may be making a game. Or to get rich. Or to sit around and jack off all day on the dole. What it doesn’t do is include you – outside of you being their personal ATM machine. Stop letting these jackals into your, and by hobby association, OUR lives.

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Connor

$1.6 million in funding for what they’ve done and they’re asking for more money? They’re going to have to find a more gullible sucker.

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Hikari Kenzaki

I gave up on this quite a while ago and I have a lot of patience.
The Town Hall isn’t really a ‘huge’ module. It’s core gameplay. You can’t have a game without it. And it’s a handful of blocks and moving around unable to do much of anything.

Then there was the whole mess with getting a publisher and putting it on Steam and selling things that didn’t exist.

But when it comes down to it, something I’ve said many times, they just make the act of making a video game the most boring thing in the world. No one needs a 3-hour stream on making a mailbox or a pair of shoes. Even a 3D Modeling student doesn’t need that.