Open PvP sandbox Profane shows off its procedural map tech

    
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The open PvP sandbox title Profane has shared yet another development update on its official subreddit. This time, it’s all about the game’s procedural mapmaking technology, which the devs at Insane Studios say will provide myriad benefits like dynamic growth, giving a place for players to explore at all times, and assist in mitigating overcrowding of one map.

The procedural map generator builds an area based on a number of set parameters like intensity of vegetation, climate conditions, rock formations, resources, and game elements like creatures, enemies, NPCs, and dungeons. The tool’s development is described as complex, but the work will ultimately make building the world of Profane more streamlined. “We will be able to create new explorable places with unique characteristics and wealth of content in a faster and more efficient way,” promises the post.

For those who perhaps have forgotten about this one, Profane is an FFA PvP sandbox MMO with full corpse loot. The devs describe envision a title that is “focused on freedom, adventure and territorial domination where players will be able to build, destroy, and conquer villages, cities, and empires.” Plans for an alpha are currently set for sometime in late 2020 or early 2021.

source: Reddit
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Raap

I’m unable to get excited for games so early in development (due to decades of mental abuse afflicted by bad game releases), but I do hope it works out for them.

After the… incident with New World, the MMO genre really could use some success stories, particularly for the PvP part of the genre.

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Robert Mann

Good luck to them, and to those who like these titles.

The technologies and ideas that come out will… oh, who am I kidding. We still don’t have things in MMOs from the early 2000s. Not that most of single player gaming aims very high there either.

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Arktouros

Neat. Wish them the best, see what they come up with in a few years.

ozarubaba
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ozarubaba

Here comes another one.

Honestly, I really don’t know whether to keep my hopes up or not anymore. I want to believe … I LOVE sandbox / open world / PvP / FFA (MMORPGs?). I mean that is without a doubt my absolute favourite type of game, by a a million miles.

But every time I get excited, and get high expectations, and follow what the devs publish month after month, sometimes year after year.

And then, I learn about the P2W *cough black desert *cough* or some other thing that (for me personally in my opinion) is a make or break thing.

But even after that, either I get into the alpha / beta and it really sucks in so many ways even though it looked so fucking good on paper, or, it’s exactly what I’m looking for and then BAM 6 months before release they turn around, throw it all away, and decide to make some generic WoW clone instead. *cough* New World *cough*.

My heart is like “OMG I CAN’T WAIT” but my wise old brain is basically saying “shhh, don’t get excited, let’s just see how it turns out”.

Karma_Mule
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Karma_Mule

Every time I’ve seen an Open PVP MMO come along, we get the usual back-and-forth between the “git gud” PVPers and the “Getting ganked isn’t fun” PVEers and they start arguing back and forth on what’s best for the game.

The game goes into Early Access, there’s a brief surge of interest, servers are stressed, and we have the “But it’s Early Access” apologists and the “Couldn’t they have seen this coming?!?” crowd saying they won’t tolerate it.

Then the long term arguments on how much effort should be put into a PVE-side of the game vs. staying true to PVP go round-and-round and continue until the game dies from lack of interest in yet another open PVP sandbox that alienates a huge swath of customers who want to enjoy any cool features (like, say, procedural map generation) without constant harrassment.

(Ok, I may have given away my bias a bit in that last paragraph….)

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losludvig

even beyond the bias (that I share), these games have become pretty predictable haven’t they?

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Vunak

Only in the sense that no AAA studio or a studio with decent talent or funds have ever actually tried to create a PvP MMO since UO. We’ve seen more AAA PvE MMOs falter than AAA PvP MMOs

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losludvig

Right now it seems that neither pve’ers nor pvp’ers are getting what they want in this genre. But I guess we can just keep slinging mud at the other camp

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Vunak

I wouldn’t say that. I’m all for PvE players getting what they want in an MMO, I can’t say it’s the other way around though. New World is prime example of PvE players pretty much telling PVP players to shut up and accept the messed up situation that is.

But MMO devs need to be building virtual worlds that are fun to engage with rather than just arbitrary labeling themselves as PvP or PvE. Virtual world building is a lost art unfortunately

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Utakata

Seems the PvE games go for the high end crowds…while the PvP ones goes for the low end ones. In either way, there seems to be enough interest to sustain those versions of MMO’s for right or wrong. And presuming the game’s devs can get it right, know what they are doing and not living in some fantasy that they’re the next WoW or EVE Online respectively. It’s appears the latter aspect that they constantly fail at.

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Vunak

Unfortunately I don’t see it happening – not being the next WoW/EVE thought process. At least from AAA studios. EA with SWTOR, NCSOFT with WIldstar/GW2, TRION with RIFT etc. So long as big money is backing a project they are going to expect the most out of the investment, right or wrong.

Also unfortunately the only studios willing to take a risk with more PvP centric MMOs are low budget or low talent studios that end up releasing extremely buggy or broken games. Mortal Online, Darkfall, Crowfall, Dawntide etc.

We are stuck in a vicious cycle and unless someone can step through that has the money to back it on their own and also recruit the talent to produce it, I feel we are stuck with very basic themepark games like WoW/FFXIV or buggy gankboxes like Mortal or Darkfall.

The industry needs innovation across the board with PvP and PvE, world building, AI improvements to make NPC life feel more vibrant and a part of a changing environment. The only MMO that was even trying to achieve that in recent years was EQ:Next. Unfortunately Daybreak shuttered it.

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Serenityinaz12

I’m not sure what AAA funds or a huge studio doing a game like this would change that would make a PVP centric MMO more popular when it seems the main turn-off of these sorts of games is the nature of PVP itself. Specifically complaints about full loot and ganking.

I’m open to ideas I’m not firmly in any camp. I’ve just noticed when I see people who have quit or talk bad games like this (Darkfall or Mortal for example), I usually just hear people say they hate ganking and losing all their stuff. The ones I’ve seen complain about the actual quality and polish seem to be the people who play the game anyway because they like the core pvp aspect and deal with the jank or issues.

Like I said I’m open to ideas – what do you think a AAA heavily funded Mortal/Darkfall type game would do different that would appeal to the fairly large group of players who just don’t like full loot pvp period, or ganking?

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Arktouros

A vast majority of PvP focused MMOs are extremely low quality because that’s the tools an indie team has at their disposal. They lack the resources to have adequate server tech nor a reliable game client. These kinds of issues are immense in PvP environments where competition is already inherently stressful and adding in any kind of server tech or engine problems is just throwing in a few barrels of kerosene next to the oily rags and lamp.

This will not, inherently, address all issues of a PvP game and there are other core issues as well that can be solved for. However unlike PvE MMOs who have the benefit of multiple generations of games with varying degrees of successes and failures you just don’t really see that in PvP games. It’s often times indie studios doing some one off game that no AAA big budget studio would touch with a ten foot pole so there’s very little legacy to learn from. People can gawk and point and say myopic viewpoints like “Full looting PvP bad we could have told you that!” but there’s very little actual development knowledge passed on.

This is supported when you look at the current case of Albion Online, which that game’s devs were heavily inspired by the moderately successful (as far as full loot ganking games go) example of EVE online. They even hired people who worked on EVE. In turn Albion has implemented many similar features that give players ways to cope with loot loss/ganking and boasts some pretty great numbers.

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Bruno Brito

Is Albion a triple A?

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Arktouros

No. Albion Online was made by Sandbox Interactive which started back in 2012 and currently is a team of 30 people. This cost them very early on they took a harsh stance against RMT gold/silver sellers and in return they got DDOS’d hard without any DDOS protection in place. They were down for weeks if not months at the start because of this which just isn’t something that would happen at a AAA studio. During this time multiple clans that were allied with us basically just quit the game entirely because it was either technically unplayable or functionally unplayable. One lost a territory because only 1 player on their roster could even connect to the match and that whole group just was done with the game.

Personally while I like a lot of the rulesets and other game mechanics of Albion like EVE I dislike the general day to day game play. I don’t necessarily need a twitchy action combat system like Black Desert (because that has it’s own pitfalls) but I find MOBA style combat entirely uninteresting.

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Bruno Brito

So, i think i’ve said that to you: I’m all for Sandbox PvP games for your crowd. I just think no tripleA companies will chart that territory, since those games cost a ungodly ammount of money to make, and to make up for it, they need to cater to…well, almost everybody.

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memitim

Just not be janky and look like ass I guess…you can see from the posters on here, and I’m sure they’ll all agree, that even if it had every feature they’ve ever wanted in an MMO if it said “full loot open pvp” at the bottom they are out. The only one I’ve ever played to any degree is EVE, the others were just too broken/janky to even be playable for my tastes. If you want mass appeal you’d be much better off making a game like Dark Age of Camelot with seperate pve and pvp zones but putting equal effort into both instead of one being an afterthought, nobody has done this yet with a AAA budget but that would be both expensive and hard so I won’t hold my breath for that.

EmberStar
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EmberStar

I wouldn’t see the point of arguing for this one. I don’t PVP. Just the basic description of the game makes it clear that I’m not the target audience, and if I don’t like it I’m welcome to go somewhere else. It’s… I don’t know, kind of like American NFL football. I don’t like it, I don’t follow it, I don’t care enough about it that I even think about it most of the time. I don’t get angry about it, because it’s literally nothing to do with me.