Lord of the Rings Online is about to host a royal wedding — and fix epic battles

    
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The long-awaited wedding of King Aragorn to Arwen is about ready to happen in Lord of the Rings Online — possibly as early as next week, according to Friday’s studio livestream. Community Manager Jerry Snook said that the event could start on June 30th, with Aragorn’s arrival in Minas Tirith, with wedding festivities to follow.

The wedding will be an interesting combination of an epic questline and a new holiday, the Midsummer Festival. Volume V Book 1 will kick off “A Time of Celebration,” and as players participate, they can earn an assortment of fun rewards. Additionally, LOTRO is going to be adding wedding-themed gifts to the daily login rewards through the end of July.

There’s more coming with the update than just merriment and matrimony. Standing Stone Games is implementing a new “storied tale” option for those who don’t want to partake in the much-derided Helm’s Deep epic battles, which is coming in time for the progression server’s move into western Rohan. Additionally, there will be changes to several of the classes following their performance on the temporary PvP server.

Snook said that the new VIP benefits are coming with Update 27.1, and the premium Rohan houses are scheduled for July.

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Павел Костромитинов

Nothing is wrong with Epic Battles, at least you can do them once and forget.
It would be so much better if they would remove mounted combat altogether. Or at least epic quests requiring it.

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Robert Andle

The best fix for epic battles would be removing them altogether, but anything is an improvement I guess.

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Fred Douglas

LOTRO is my go-to MMO, my favorite, but epic battles are absolutely awful. A more boring skirmish, I think Helm’s Deep did more than anything in decreasing server populations.

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Eamil

What’s wrong with them? I’m getting back into the game now but I’m still way before Rohan so I haven’t done them yet.

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Matthew Yetter

The Epic Battles system just isn’t very interesting. There are only a few of them — (five for Rohan and three for Gondor). That’s way fewer than there are skirmishes and they have their own advancement system. Imagine if until just before max level you had only five skirmishes available to you and a more complicated advancement system. So you have to grind the same content much more in order to level up through the system.

Oh, and if I remember right each of the battles plays pretty much just like a defensive skirmish. So you’re not moving around very much at all.

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Eamil

That sounds uninspired, but not awful if you’re only doing them once for the story? If you can do them solo, why are they such a show-stopper that they need to introduce this “storied tales” thing?

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Michael18

Each epic battle has a certain sequence of things you have to do at the right time in order to succeed. Sometimes you have to respond to some event in the right way. It is a bit like a traditional raid encounter, but taking place in a larger area, involing hordes of enemies, and also with non-combat activities mixed in, such as collecting stuff, repairing defenses in a wall, etc.

Until you know what to do it can be hectic and frustrating, because often you have to start over if you overlook something. And this is true esp. if all you want is to complete each battle once just to get on with the story.

Unfortunately, once you know what to do (usually after doing each battle 2-4 times) it gets formulaic and boring rather soon.

Overall I think epic battles are an interesting innovation and experiment and can be fun if you are in the right mood. But they are such a special kind of content that it is probably a good idea to make them optional.

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Eamil

That makes a lot of sense, thanks!

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Tobasco da Gama

Pelargir is more like an offensive skirmish.

The biggest issue with the EBs, IMO, is the separate advancement system. Completely unnecessary, they should have just used skirmish soldiers and allowed any character to be equally good at all the EB-specific activities like manning the siege weapons.

Snax
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Snax

Even normal fights with mobs are underwhelming due to the poor combat in the game and lag if you’re not playing from North America.

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Viktor Budusov

Epic returns! Great :)

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Robert Mann

There it is… PvP causing PvE changes yet again. The single most dreaded event from the word go, when this server was mentioned for the first time, for so many people who play.

LEAVE THE PVE ALONE! Just read that, and follow developers… just do it thus, for your own benefit.

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GumpsGang

It looks like a couple of small skill nerfs, some class buffs, and some bug fixes. My current theory is they are balancing low level for what we are going to see next as well. A PvE challenge server! Just a guess.

DeTosc
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DeTosc

Hearthen: SSG will nerf the Healing and Wrath generation by 66% (from 8 pulses/14 seconds all the way down to 4 pulses/20 seconds), clearly a small nerf … irony off, WTF!

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Ashfyn Ninegold

SSG fell to the power of the One Ring. No matter how they spin it, from this point forward they are balancing classes for PvP not PvE. And there will be a lot more of it if the PvP is successful.

Remember, Christopher Tolkien was the bulwark against PvP in LOTRO. Now that he’s dead, there’s no opposition.

LOTRO has a lot of problems. They probably will gain some players with PvP, but they’ll lose many as well for this very reason. Doesn’t matter that PvP is on its own server. No one is fooled that balancing with be for any reason other than PvP complaints.