Raph Koster shares rare behind-the-scenes Star Wars Galaxies pics in honor of the anniversary

    
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He might be busy creating a brand-new virtual world, but legendary game designer Raph Koster always has time to chat about his beloved Star Wars Galaxies. In a series of tweets this past Friday, Koster posted several behind-the-scenes pictures of SWG in development, including an X-Wing from when the game was primarily space-based, procedural generation of planets, and a few familiar faces next to a sandcrawler.

Koster said that “all of [these] are from 2000 to 2001, LOOOONG before ship.” Check them out and get a blast from the extreme past:

Source: Twitter

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Vaeris
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Vaeris

If your new project has a crafting system akin to that in SWG where crafted items go from pottery vase to “blaster”, I’ll be very happy. Your work on that team for that game (SWG) gave me some of the best MMORPG gaming moments of my life. Thanks.

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Mathew Huizinga

How about a 64 bit client for SWG Legends lol

Snax
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Snax

Kinda looks like shadows in development were better than final shadows… xD

Playing right now, I kinda feel bad that the engine is so unoptimized that even on my PC doesn’t work maxed out. After doing some research, apparently it doesn’t work for anyone maxed out, there is one slider under the Terrain tab, which should be set around 60% in order to not lose FPS.

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DG

I loved this game. The only crafting I actually enjoyed.

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Simon Swan

Also what was the deal with the Hermit on Tatooine, the rare spawn? It felt like it was some sort of Jedi quest, then it became something else entirely and it felt a little unconvincing and that its purpose may have evolved over time. Was the plan always to have Jedi unlocked with learning professions?

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Simon Swan

When I saw Raph respond to a comment, I totally geeked out! SWG was the most amazing game, I spent hours totally immersed in this game, it because what Star Wars was to me at the time, with it’s own roster of characters, friends and just a sheer sense of fun and adventure! I miss it, but I think it was a period of time I was really responsive to games and had the time to pour into the activity! I’m tremendously grateful to the whole team for creating not just a game, but really caring about the experience we had and going deep into the ability to explore and find new things constantly! I look forward to whatever comes next from the Playable Worlds team!

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Fisty

These are great. Is it just me or does that procedural sand location look better than what was in the game?

Also, that R2 +3PO is familiar and I feel like tracking down my old magazines to see if I can find it. I’d frame that.

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dreamer

How I miss this game; the experiences I had and the memories I’m still thankful for have yet to be eclipsed by anything since.

It’s a shame that this sort of living, player-driven world doesn’t seem doable or marketable anymore. Titles like ArcheAge try, but don’t come close to inspiring the same sense of wonder and possibility that SWG achieved.

Thank you for this little trip down memory lane, Raph.

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Life_Isnt_Just_Dank_Memes

Hey Raph, please send some love in the form of old saved code to the SWG:EMU Team.

Love,

Mr. Dank

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Raph Koster

I don’t have any, and they wouldn’t accept it anyway.

(I do talk to them, and visit their forums from time to time.)

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Raidervc

My brother and I were 9 and 11 when we first logged into Galaxies, and it really was pivotal in establishing our love of MMOs. I’ll never forget how excited we were the first time we met a Jedi in those early days. We made characters on the Legends emu about two months ago, and have fallen in love with the game all over again, although my poor little bothan spy looks comical next to his wookie smuggler.