Star Citizen offers rewards for players helping players during Foundation Festival 2950

    
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Star Citizen offers rewards for players helping players during Foundation Festival 2950

The month of July is all about the power of friendship in Star Citizen. Or at the very least cooperation and shepherding freshly minted Citizens through the spaceship sandbox’s learning curve. The Foundation Festival community event is offering those who enlist as Guides some rewards for taking some new birds under their wing.

The entire event circles around the Guide system, which lets players sign themselves up as guides and lets new players seek out others to learn things like basic controls, mining, FPS combat and more. For every player who acts as a guide this month, they’ll be getting unique forum badges and a unique Anvil Arrow skin based on how many successful Guide sessions have been completed. Additionally, the top ten guides will be rewarded with “the ship that best represents their teaching expertise.” New players aren’t being left behind either, as those who backed the game within the last 30 days and complete a guide session of at least 30 minutes will be granted 5,000 UEC.

Playing with friends in Star Citizen could also be rewarding for established squads, as the Foundation Festival is also holding a screenshot contest, handing out multi-crew ships like the ARGO Mole, the Retaliator Bomber, and the MISC Freelancer as first, second, and third place prizes respectively. All players have to do is submit an action-loaded screenshot of their crew doing its thing.

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Cyclone Jack
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Cyclone Jack

Guide to Star Citizen: Do not expect any form of gameplay loop, but Do expect numerous crashes. Expect to play a walking simulator with pretty graphics. Expect to play with a flight model that still isn’t ironed out, with delivery missions that break constantly, still. If you’re lucky, you’ll get to experience mediocre space/ground combat. Try to find out if there are any player-run events going on, since that is where the closest semblance of gameplay will rear its incomplete head.

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Jim Bergevin Jr

That pretty much sums it up. I get more fulfilling gameplay out of theHunter, which has been fully released just slightly longer than SC has been in development.

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Joe Blobers

Totally weird comparison. “theHunter” from a company existing since 2009 is a tiny fraction of scope of SQ42 + SC but who care about such details :)

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Jim Bergevin Jr

Jack’s walking simulator comment brought the comparison to my mind. theHunter is a walking simulator with pretty graphics that was released 11 years ago, and has more content in less development time than SC. Seems like pretty graphics was already a thing a long time ago.

I came across some files of mine in an old PC where I detailed a concept for a game. Has about double the scope of SC. Scope don’t mean squat if you can’t deliver. CIG has failed to deliver thus far, after a decade of development.

The big problem with selling, and buying, dreams us that reality will never measure up to that dream. Even if it manages to release in the next decade, SC will be a grave disappointment to a great many people.

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Joe Blobers

The Hunter have more contents than SC? This is utterly false.
The hunter had less content at release than current SC alpha. The core of the game are weapons. They have 30, SC have 56 including 26 already implemented.

As you said, the hunter is a walking simulator …. done with very basic techs. Also you are talking about a fairy tail of scope game on your PC. Great for you… you missed that SC is reaching 3.10 alpha in a couple weeks with features packed in alpha no others Triple-A from multi-billions companies managed to release in two decades. The scope is real, not some file on an anon disk drive.

Your sentence about SC to be released in another decade is like the one claiming collapse 90 days top back in 2015: poor vision of true game development and finance. Conclusion valid in 2015… and in 2020

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Joe Blobers

Guide to naysayers : pretend there is no game loops, ignored hours of gameplay with friends without disconnection, pretend an alpha must be equal to a fully polished game, tell to people they don’t have fun dammit in space and ground battle combat.
Ignore that ten thousands new backers are joining at every patch :)

Cyclone Jack
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Cyclone Jack

The only reliable gameplay loop is load, crash, reload.

The unreliable loops are missions that are bugged much more often than they are working, a semblance of trading for an economy that is still in proof of concept stages, a mining mini-game for the same non-existent economy, random PvP with a flight model that still hasn’t been ironed out after 8 years of development (or some janky bare-bones FPS PvP) that will land some of the players into an extremely buggy, absolutely minimal prison “loop” that consists of attempting to break out before the servers crash. This is the state of the alpha as of my last few logins this month and last.

Nowhere did I say “don’t have fun”. People enjoy different things, and some people may enjoy just walking around and exploring, or driving around aimlessly and looking at scenery, and that’s perfectly fine. All I did was jot down a quick guide of what to expect, none of which was wrong.

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Joe Blobers

Your listis a compilation of different stages of game development and does not reflect current situation or each one experience. You bring “8 years” like the reason why any game should be released and polished… It is not correct.

3.9 received more codes change than some others patch hence less stability. 3.10 is the opposite.
Those joining do understand what alpha means, including potential wipe of progress done.
If you can’t handle it, wait for more patch. That’s why free weeks to everyone are used for: test/play current gameplay loop that do exist.

Cyclone Jack
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Cyclone Jack

You don’t think I know what alpha means? Alpha is meant to be buggy and missing many features, which is exactly the state in which Star Citizen is. Thus the guide I posted, though a bit heavy-handed, is accurate.

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Joe Blobers

Correct at least: “Thus the guide I posted, though a bit heavy-handed, is accurate.”
We can agree, alpha is by nature buggy and missing features.

Yangers
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Kickstarter Donor
Yangers

“Players”

I must have missed the game releasing.

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ichi sakari

can’t touch this

Squadron 42 - Star Citizen Screenshot 2020.07.12 - 11.59.49.98.png
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FailingToComply

Posting random comment about Star Citizen, simply to sound the summoning horn for Joe Blobby…