Ashes of Creation’s Steven Sharif AMA covers monetization, endgame, and more

    
23
Ashes of Creation’s Steven Sharif AMA covers monetization, endgame, and more

Judging by the flood of comments over Steven Sharif’s impromptu Ask Me Anything post a week ago, it looks as though the hype is still very strong for Ashes of Creation. Intrepid Games’ CEO returned two days ago for a more formal live AMA that fielded about an hour-and-a-half of burning questions from the community.

As with most AMAs, the topics bounced all over the place. Sharif discussed group XP, caravan logistics, religions, the character creator, the difficulty levels of PvE, and endgame content (among other things).

Sharif reiterated that Ashes of Creation will not charge a base fee for the product but will require a subscription. “It lets the people try the game, and if the game is good, they will continue to sub,” he said.

Sharif also followed up the video with a comment saying, “Due to your feedback from this AMA, I have directed our community team to post a discussion thread on the forums next week regarding thoughts on multi-boxing. My position is that launching multiple applications on a single computer will be prohibited, but multi-boxing from separate computers is acceptable, as long as the client that’s running is not under any 3rd party program or macros.”

Fan site Ashes Post has a transcript summary of the video if you would rather skim quickly than watch slowly. Your choice!

No posts to display

23
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
memitim

After previously being meh over this title I have to admit after watching peons vid and asmongold’s interview I’m just a tiny bit hyped. Just a tiny bit. I did not realise how much sand was going into this sandpark nor that pvp wouldn’t be an afterthought. The combat looks rubbish and the single hotbar is off putting but as I understand it they are far from done, I’ll be keeping an eye on this one from here on out. Also my.com is publishing the EU version so….I guess I’ll see y’all on the NA servers. :p

Reader
Sorenthaz

While non-consensual PvP is a big iffy flag, I’m guessing it’s something that isn’t 100% set in stone in terms of what innocents lose if they die without fighting back or such. But who knows. Steve seems to be very aware of the shortcomings that can happen in games that don’t do enough to punish griefers, but at the same time a lot of the ways to combat that stuff seems to be based on the idea that enough people will be willing to take on bounty hunter roles and dole out justice.

I’m more concerned though with the idea that zerg guilds, popular personalities, and the super hardcore nolifers are going to potentially rule the game world. At least the way things have sounded overall, it sounds like ultimately if you’re not able to give your life to the game, aren’t able to amass popularity/reputation in your server, and/or aren’t able to be a part of the big sweaty PvP guilds, you’re essentially just providing content for those player groups and are doomed to be an average player who will never be able to achieve certain things.

Like there’ll need to be things average players can still work towards and achieve that are highly prestigious or so on without requiring them to nolife the game away or be in a top guild or so on. Not to say folks should be getting participation awards, but I hope there’ll be venues for folks to stand out and make a name for themselves without needing to be that nolife grinder or be in a sweaty serious guild or whatever.

Reader
Loyal Patron
John Buczek

Yeah, non-consensual PVP is a deal-breaker. I backed it in Kickstarter because our Guild is going to give it a try. Maybe. If it ever comes out. But if I have to worry about getting attacked out in the world questing or working on Nodes I’m likely to write off my initial investment. Oh well,it has SO much potential.

Reader
Kickstarter Donor
Richard de Leon III

Aside from non-consensual pvp, my other concern is sol0 play and group finder. If the solo-play is a minority of the total playtime I would want a more robust auto-queue groupfinder for dungeons. Otherwise I’ll just stick with more casual options.

hurbster
Reader
hurbster

I am curious about this game, not going to play it as forced PvP is a hard pass for me and the best I have been able to find out is that I can do some crafting to help PvP players. Hoping for a robust PvE storyline and content, then it might raise more than idle curiosity.

Reader
Sarah Cushaway

Forced pvp = hard pass. I’ll enjoy watching another forced PVP game flop, though :) always a good time. Maybe devs will one day learn the majority of MMORPG players focus on PVE, which is why all forced PVP MMOs flop.

Reader
Jo Watt

I would like to know where all do you think this “forced” pvp will take place and how often?

Honestly the game and systems sound about 95% pve and less pvp incentive. Outside of:
-Node siege (which will also be attacked by npc waves at times) and as long as you defend the place you have some crazy peace time of almost 2 months last I saw. And…
-Caravan (you can hire NPCs to defend and NPCs will attack, players can choose to attack or defend) seeing as there will be limited teleporting, the most likely scenario will result in players defending since the caravan will likely be from their home town or being going to their region to give supplies.
Both of these will require quite a lot effort to the point I think it will be rare.
-Boss and Dungeons again due to limited teleporting and a harsh corruption system it makes it more beneficial to group up or simply out dps the others than pvp otherwise killing simply weakens them and causes them to drop gear and be hunted on the map as a bounty.

Honestly from a PvE look the game seems amazing and I cant wait to see it all. From a PvP look its like.. eh it’s there but there will need to be so much planning to be successful that you aren’t gonna see it often if at all.

I feel that, no matter what type of game it is, as a fellow mmo gamer we shouldn’t essentially wish and claim to enjoy if a game fails. A failure from AoC, which is picking up a lot more interest now and showing that it’s a game many people are wanting, would be pretty bad for any hope of good western mmos later on. It would send a wrong signal of people dont want grand scale mmos anymore. Therefore, hopes of say a large scale PvE mmo grow smaller.

hurbster
Reader
hurbster

PvE means quests and a story from my point of view.

Reader
Jon Wax

Well said

Reader
Kickstarter Donor
Richard de Leon III

Personally, if another player can attack me at anytime without my consent, that counts as forced pvp, cant speak for the others tho >.<

Even if there are systems that punishes such activities, the only way ill personally play a game is if i was immune to pvp 100% of the time.

Reader
Sarah Cushaway

It’s been stated right on their website that PVP is a major part of the game and players WILL be exposed to it in the open world at various times.

I’m hard passing anything that forces me to PVP. You can like it or not– I simply don’t care. I won’t play a forced PVP game.

Reader
Jo Watt

That’s perfectly fine. Just dont claim majority of players want something, when it’s just what you want and say you will enjoy seeing it crash and burn.

This mmo for the west can be viewed as a make or break for the next several years of western mmo development. If it flops your looking at continuing to play crappy p2w eastern mmos or WoW/FFXIV.

I enjoy both WoW and FFXIV purely for the PvE gameplay. But at the end of the day, crafting doesnt “matter”, dungeons dont provide anything after raiding comes into play, any world quests/events systems dont matter unless they give a currency for current tier gear, essentially ENTIRE zones dont matter if they are low level meaning all that work during development for that expansion is no longer meaningful. In all these games to date once you reach “endgame” and gear up. You are left with months of waiting for new content.

Now set aside the arguement of AoC having PvP. If it is successful and everything works out and has decent results player base. Other companies can play off that and build say a fully PvE game where crafting matters because it comes from boss materials, limited crafts boost the economy and keep people from flooding markets, travelling the whole world is meaningful because there are systems that keep every zone relevant… etc etc.

Reader
Bruno Brito

No one is claiming anything besides: We don’t want to be forced to PvP.

If the game fails, it’s because the customer has spoken with their collective wallets.

Whatever is your feelings on the matter, they’re irrelevant.

Reader
Jo Watt

Wow… did you read. They claimed already that the majority of mmorpgs players focus PvE. That is claiming something. I never disagreed either to be fair it was more on the fact of them saying they want to see something fail which can have negative effects for future possible projects that could be PvE focused.

I never stated my feelings for the game at all.

I stated facts about systems in current PvE focused mmos and how the systems in this game seem to address them. Meaning that if this game can do it properly regardless of having pvp means other games can follow and bring back meaning to crafting, the worlds as a whole and everything else that has been lost to the .. lvl, dungeon, raid cycle that leaves out entire other systems.

laelgon
Reader
laelgon

Their corruption system is just another reputation system that’s comically easy to circumvent by anyone whose played a PvP sandbox MMO before. Gank solo crafters and gatherers with loot, transfer loot to a blue alt where it is safe, continue roaming for easy kills. When my bad boy points get high enough, have a friend collect the bounty so they get rewarded and I get my gear back. I’m now free to go back to ganking.

Reader
Jo Watt

Basically you are completely making up how you ..think.. the system works before even seeing it in play.

laelgon
Reader
laelgon

Just basing it on what’s been said. What I do know is that no developer has made a reputation system that works at preventing endless ganking if their is a reward for it. People will instantly meta the shit out of it.

Reader
Jo Watt

Nah I know what you mean. This is truly a wait and see type thing as it can be hard to gauge how wide spread it will be and just how harsh the nerfing that a ganker takes.

Personally it would be nice to only be able have 1 overall account with any other sub accounts tied together and these types of systems apply to the over all account. Or at least limiting to 1 game window up which I’m actually not sure if they are doing.

Reader
Bruno Brito

A game having open world PvP without a PvP toggle is incentive enough to be griefed.

No, thank you.

Reader
Sorenthaz

Well from the way it sounds you do get a warning of sorts based on the person’s nametag color. When they become a “combatant” their name goes from green to purple, and apparently if you fight back you don’t lose as much if you die? At least if I remember right from when Steve explained it to Summit/Shroud (I think). That part does seem a little backwards… but I guess the idea is if folks kill players who don’t fight back, they get a corruption flag and corruption is apparently not easy to get rid of.

So certain nodes will be able to build up bounty hunter guilds or whatever that encourage folks to hunt down corrupt players, and if you die with corruption there’s a chance you’ll lose at least one piece of gear and a larger portion of your loot (which is like raw materials, crafted items, and what are essentially NPC tokens/trophies that you convert into gold or whatever currency).

But you still lose stuff even if you die without fighting back, which I guess the justification for it is because they want to add rare/hotly contested stuff in that tempts players to murder each other over it or whatever. So say you’ve grabbed a rare spawn mineral node or something, and instead of just getting dibs and being able to run off with it, someone running by can try to murder you in an attempt to get a portion of what you got, but not all or even a majority of it. That then puts them at risk of dying while corrupted and they can lose more than they gained from it as a result.

It’s still condoning open PvP at the end of the day and this is going to be one of their biggest controversial systems because there’s no real happy medium to be had with such a thing. Either it’s so punishing that there’s almost no reason to ever do that other than to be an asshole, or it’s not punishing enough to where folks can do it comfortably on a regular basis and get away with it. And then of course you have the PvE crowd who will want it to be as punishing as possible to deter griefing, and the vocal minority asshat sub-group within the PvP crowd who want to kill anyone without consequence.

Who knows what it’ll be like I guess, it’s too early to say so far, but I imagine that’s going to be a huge firestorm of discussion during alpha testing whenever it’s implemented and enough folks are playing to where it is regularly experienced.

Reader
Matt Genaro

It’s really good to see how Steven and dev team are engaged with the community, talking about the game in a transparent and passionate way. Plus, one can really tell that they are listening to player’s feedbacks because, just after the AMA, he commented about prohibiting multi-boxing. And it’s not the first time.

Although skepticism is necessary to not overinflate the hype, leading the game to a disappointment, I think that is good to show enthusiasm, if one have so, to incentivize the devs to keep up the good work, resulting in a awesome game worked with passion. Even if it results into a failure, I’d rather prefer to have hope than never have it at all, specially seeing the current market for the MMORPG genre.

Reader
Malcolm Swoboda

I have the weird mental place of trying to balance my appreciation for any gay devs and the basically okay(??) setup of things Ashes seems it may have, with the supposedly sketchy history of Sharif and the uncertainty about this whole thing.

Leads me to the basic position of show me the goods.

Reader
Bruno Brito

Leads me to the basic position of show me the goods.

Which is the correct position to be, considering it costs money, and no one should pour hard earned cash into promises and sweet talk.