Warframe moves Orokin Derelicts and shares details of a ‘frame-eating mouth ahead of Heart of Deimos

Feed me, Tenno. Feed me all night long.

    
27
Warframe moves Orokin Derelicts and shares details of a ‘frame-eating mouth ahead of Heart of Deimos

As the Heart of Deimos update to Warframe slowly makes its way to the game, a recent update on PC has done a fair bit of foundation laying in what’s being called the Derelict Shift update.

This update, as its name implies, has shifted Orokin Derelict Nodes, moving them in orbit around Mars. Furthermore, accessing these Nodes will no longer require a key or nav coordinates; keys in player inventories or in development progress have been removed and their resources refunded, while coordinates can be sold for Credits. As for the Derelicts, they’ll remain where they are until Heart of Deimos launches, in which case they’ll be replaced with Deimos along with the Cambion Drift and Necralisk.

In addition, the update has added new end-of-mission and mission progress screens, made adjustments to the Steel Path, changed some abilities, and more recently has added the next Glassmaker episode.

The update has also granted players with a Helminth Cyst access to an updated Helminth Infirmary on their Orbiter to look at what’s effectively Warframe Audrey II. Previously, this area was a place where players could remove the Helminth Cyst if they wanted, but in the near future the Helminth will be able to be fed resources to grant secretions, opening up some ability customization. In addition, feeding the Helminth whole ‘frames will grant one permanent ability. Using the system also will rank it up to the point where a maximum rank Helminth can eat nearly every ‘frame in the game except for Primes.

Players must be rank 15 before they can even start feeding this thing and using its secretions, which doesn’t sound like a great motivator for leveling up to me, but Warframe players are a whole ‘nother level. For those players, the workshop post has all the granular details, including what abilities are granted from each nommed ‘frame. And for more Heart of Deimos things and everything else that was revealed at this year’s TennoCon, be sure to check out our full coverage.

sources: official forums (1, 2), Twitter, thanks to Sophiskiai for the tip!

No posts to display

27
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
EmberStar

I kind of hope they actually *do* something else with the Helminth Cyst. As in, giving players any reason at all to keep it rather than just having Helminth stab it off the moment you realize you got one. Even if it’s just a little thing like, I don’t know, slightly refilling the Bile stat by draining it instead of destroying it. Right now the Cysts are an almost pointless system once you have a Helminth Charger (and completely pointless if you don’t want that specific kind of pet.)

Reader
sophiskiai

Two PSAs: You can now use an Extractor on the Derelict (with a chance at Mutagen Samples), and parts for hard-to-get ‘frames (they’ve done Khora and Harrow so far) are being given away as Twitch drops on the official streams.

I’ve seen a lot of pearl-clutching about balance, which I feel ties in nicely with Eliot’s column about balance being overrated! In a PvE game that’s all about the power fantasy I see it as just more ways to have fun – outside Tridolons and Granum Void and parts of the Steel Path there’s never any need to bring the “best” ‘frame for a situation, and the key to enjoying the game is playing the ‘frames you enjoy rather than the ‘frames that are meta.

Talking of Steel Path, with Derelict Keys removed I finally tried the Steel Path Zealoid Prelate fight – with 2 players it was a gruelling 46-minute slog, ugh. But we got it done, and now the only trophy I’m missing is Lua!

People have been having a lot of fun decorating Helminth and posting the pics, and there’s a Reddit post with a handy summary of the powers and augments:

All Subsume-able Powers Summarised from Warframe

Reader
Castagere Shaikura

The game needs to get rid of those early zones that are not new player friendly at all. The parkour wall running stuff might have been fun back in the day but it’s just annoying now. And the new player zones are insulting when you know that the high-level players have open-world zones to play it.

Reader
Ironwu

I don’t think removing the parkour would be helpful at all. Might not be some folks favorite part of the game, but it is integral to Warframe. Not sure what you mean by ‘new player zones’ and why they would be insulting to new players?

New players need some way to learn the ropes of Warframe. Where else would they go to do that other than the beginning planets?

Reader
sophiskiai

Are you suggesting getting rid of Earth? Parkour is a core part of the game from start to finish (though wall running is rarely involved, most things you can bullet-jump once you get the hang of it), and speaking as a veteran player most of us spend much more of our time in normal missions than the open-world zones.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

Parkour is 100% part of the entire game, including the open world zones. Also the Plains of Cetus is doable reasonably early on.

Open world is awesome but as sophiskiai says, it occupies a minority of time of veteran players. Especially with systems like the Kuva Liches and the Steel Path.

miol
Reader
miol

And I have trouble to even HAVE a 3rd ‘frame… The grind is ridiculous!

Reader
Ironwu

That, I cannot agree with. Other than farming a boss for the pieces (and that, just a few runs), I have months of frames built and ready to level up for MR. I really don’t feel the ‘grind’ at all. There are so many different missions to run and so much to learn about the game.

Just getting ‘frames without learning how to effectively use them is kind of counterproductive towards actually learning the game.

Just my experience.

Reader
sophiskiai

Are you having trouble getting the blueprints, or trouble getting the resources to build them? If the latter, my advice is to set yourself other goals and just pick up resources on the way, eventually you’ll have what you need. Once you complete all the nodes on a planet, you can buy the blueprint for an Extractor from the market and (if you have the resources to build that) set it up to gather resources while you’re offline.

Reader
EmberStar

Just break it down into smaller tasks, and try to take them one at a time. If you need a new slot, focus on getting “random Prime components” you can try to trade for platinum. If you need resources then check the wiki to find out where those come from and just play missions on that planet. (I wish there was better in-game info, but there is only Wiki. OnO ) And when you want to get the blueprints, for most Warframes it’s just a question of knowing which boss drops them, and hitting that boss with a stick over and over until all three parts blueprints drop.

I’ve been trying to get one of each standard Warframe constructed so they can be ready in the Foundry whenever I actually get Helminth unlocked. So far the only one that’s been super, super annoying was Atlas – thirty tries before the Atlas Systems blueprint finally dropped. >.< Guass and Grendel weren't *fun,* and I actually had to team up for it. But I got them both done in a single evening.

Now I just need to collect Simaris points to buy the pile of blueprints from his hoard. That's going to take a while, but only because I can only get 23,000 reputation points per day. Plus a bit more if I take time to max out the points from scanning random enemies before I turn in his scanning mission – the mission reward can go over the cap.

Reader
Tee Parsley

Can’t make it past the Danged Parkour level of MR8. Fortunately, I’ve got some grandfathered higher level weapons available. But a ton of equipment to be built languishes behind that damnable hippity hop bs.

Including most of this new stuff.

Reader
Ironwu

I would recommend using the parkour tutorial available in the Codex. Every move you will need to make is there to be practiced.

Take your time, there is no rush on this test. It really is a test to see if the parkour movement skills have been learned. :)

Optionally, you can practice as much as you like in the simulator for this specific test. Then, should be easy.

Reader
sophiskiai

MJ did that one on stream not too long ago – on the first attempt she failed the first jump 3 times in a row, but after a few tries and some tips from chat she aced it! They key is bullet-jumping and aim-gliding – crouch in place at the edge of the jump, aim slightly above your target, then press the jump key, and at the peak of the jump hold down the aim key (or press it if you’ve got aim set as a toggle) to glide to the destination.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

Some of the early MR tests are harder than the later ones! I struggled with a few of them for sure. The nice thing is, your MR earned while “stalled” isn’t wasted: it is still being registered and will show once you’ve passed your MR8 test.

Reader
Tee Parsley

I have failed MR8 over 20 times, both regular and practice. I’ve actually never suceeded even once. Not my forte, and it’s gating a ton of the later game. If any of my old crew were around, I’d get them on my account and let them do it.

Reader
EmberStar

You might try looking up a video guide. You could also try asking on the forums – I don’t know about that test specifically but I know there’s a couple where having access to a specific Warframe or weapon setup trivializes the tests to a comical degree. I never minded looking up the solution, because I think the MR tests are pretty arbitrary and pointless as “tests of skill.”

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

I’m more excited for this update than anything else in my history of playing the game. It’s throwing the meta into a blender. Can only be a good thing. Here I come, War Cry Trinity!

Reader
G I G A B E A R

I like the system for the most part, except there are so many useless abilities with a few standouts like Rhino’s roar, Valkyr’s warcry and Nidus larva plus a few others in a league of their own.

But that MR15? It’s nonsense. I understand the devs want people to be experienced, but MR doesn’t really capture that since it’s pure grind. People like me who opted out because they never saw the need but have hundreds of played hours are going to get shafted.

The worst part is, they waited until an hour after the double affinity event to tell us there was an MR prereq. Wish they’d lower it to something reasonable.

Reader
Kickstarter Donor
Patreon Donor
Loyal Patron
Alex Willis

I’m MR23 so it doesn’t bother me too much, but I agree, it’s a tad on the high side. I think MR10 would have been sufficient.

I do disagree that the ability list is useless though. I’m actually pretty pleased about it. LOTS of CC abilities, which is the definite trend. But that’s OK. It’s not just a list of Slot 1 spammables. There ARE some useless ones there, like Oberon’s and Mag’s and Hydroid’s. But Rest & Rage, Shuriken, Silence, Elemental Ward, Blood Altar, Dessication, Quiver (!), Eclipse, Null Star, Dispensary (!), Well of Life (buffed, too) — these are abilities that play a role in the meta of all their “native” frames. I think it’s a good list.

Reader
G I G A B E A R

Oh the ability list has plenty of stuff on it you can use for sure.

Speaking of the CC options though, Larva dumpsters most of them. It’s super-low energy, fully disables the enemy, bunches them up QUICKLY, has infinite targets held as far as I know and has a good radius if you build for it. It even grabs eximus units.

This is kinda going to my point. Some of the abilities on the list are “useless” by default, but many of them are only sub-par because other subsumed abilities do the job better. For example, Nourish VS Roar. Unless you just really need that as a self heal, Roar will be vastly stronger because it’s multiplicative instead of additive elemental.

The system has indeed turned the meta on its head though, so who knows, maybe some combos will emerge which turn a “useless” ability into a godly one?

Reader
Kickstarter Donor
Loyal Patron
Tobasco da Gama

I think it’s MR15 to make sure people who use it understand the consequences of what they’re doing. MR15 is the point at which everything is available to you, including all Primes.

Reader
G I G A B E A R

It’s kinda patronizing to make you play several hundred hours specifically grinding mastery rating before you are deemed intelligent enough to understand multiple confirmation dialogue boxes if we’re being honest.

Reader
EmberStar

I don’t know that it’s a question of “intelligence,” or even skill. It’s an advanced system with lots of ways for really, really new players to get tripped up. Like I really, really hope Helminth will refuse to eat your last frame, because I *KNOW* someone is going to try that just to see if they can. People deliberately *failed* the escape mission after getting captured by Zanuka even though the urban legend was that Alad V would *actually* destroy the frame permanently. OnO

I think it’s just that they only want a portion of the playerbase to have access to it, and MR15 happened to be the cutoff where there’s “enough” people above that line for the system to have people who can potentially participate, but not “too many” that Helminth ‘frames are going to be absolutely everywhere.

Maybe I’m not seeing it right. But to me it seems less about being patronizing than that they needed to draw a line, and they just picked that spot to do it.

Reader
sophiskiai

Yeah, lots of great options there – as a Wisp fan, I’m looking forward to Breach Surge on more ‘frames :)

Reader
EmberStar

According to Brozime, Garuda with Breach Surge is apparently something to try. Garuda’s Fourth throws slash procs on everything. And I guess the synergy is that Breach Surge has a chance to throw death sparks at nearby enemies every time the target takes damage. So… every enemy in an area is taking slash damage per seconds, and throwing out face-seeking death sparks? O.O

Reader
EmberStar

Actually, one of the factions of Forum Agitators is whining that Oberon’s choice is *too good.* At least with the augment. The catch is that I guess it’s really situational. With the augment you can hold instead of tap and grant yourself bonus Radiation damage to all attacks. And the Eidolons are weak to Radiation. That faction of doomsayers wants that power (and Volt’s Shock) removed from the list because “it’s a huge damage buff!”

And there’s other people apparently in love with the idea of Nekros and Greedy Pull. I don’t quite get the synergy, but again some people are already shouting it’s “totally OP!”

Reader
sophiskiai

Yeah, speaking as someone in the 20s MR15 feels way too high, especially as it’s also gated behind Deimos syndicate rep. They did say on last night’s stream MR15 isn’t set in stone and might change for final release ~crosses fingers~