New World promises gobs of new content ahead of its next test in November

    
14
New World promises gobs of new content ahead of its next test in November

As Amazon’s New World winds down its late-summer preview event, the studio has a new dev blog up, admitting it’s been “humbled” by the player response to the event and discussing the game’s next steps – specifically, its next testing phase and what types of content it’ll be adding.

“We will continue development, now armed with a vast amount of feedback, suggestions, and data. We plan to focus on adding more mid and end game content but also features that are just fun,” the studio writes. “In particular, we are working toward adding more in the areas of game modes, land mass, AI variety, additional weapon types, quest variety, and more. We are excited to share our vision for New World with you, and will continue pushing in this direction until we feel we have the right amount of content and polish for the great launch our players deserve.”

The next phase of testing will apparently be in November; details on how to sign up for that test and beyond will be shared later on in the fall. You do have a few more hours left to play today, though, as this event doesn’t end until 3 p.m. EDT.

Here’s a quick peek at all our own coverage of the preview event:

No posts to display

14
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Kickstarter Donor
squid

I wish they’d separate PvP and PvE servers. PvE could keep the territory control system, but have it work off crafting and PvE instead of PvP: Players hire virtual mercenaries with gold, supply them with equipment from drops/crafting and the war is a weighted dice roll between attacker and defender.

Reader
ichi sakari

I think they need to remove factions and just let companies fight it out

the triangular faction scheme meant that one company from one faction filled with no-lifers, er, dedicated players who quickly dominated the server, if you were in the wrong faction tough you’re locked in

many of the more PvP-centric systems incentivize toxicity – these mechanics would be very appropriate in a dog-eat-dog game but most people will just be annoyed if they’re just trying to grind mats and get messed with

that’ll be the trick, to get PvP and PvE to coexist

combat requires low latency and lots of optimization, the 3-ability combat is OK for melee and maybe magical types but it sucks for utility and healing, needs a little more hybridization (don’t want 30 button tabtargeting but a few more quickslots for utility would be nice). There’s other tweaks that will help here also, there was definitely a meta build that was OP

the game is an MMO Frankenstein that simultaneously plagiarizes and iterates on every game that has come before. If they can fit all of these disparate pieces together it might be worth some time, but it could also be that one bad decision could gimp the whole thing

“The proof of the pudding is in the eating.”

ps – I wonder how they’ll monetize this, $40 for a box and nothing after won’t pay their bills

Desktop Screenshot 2020.09.03 - 20.11.29.26.png
Reader
Kickstarter Donor
squid

I wonder how they’ll monetize this, $40 for a box and nothing after won’t pay their bills

There’s no way it won’t have a cash shop—every game has a cash shop.

Reader
Kickstarter Donor
NecroFox4

Well the official FAQ specifically states that there will be a cash shop, so… Yep, there’s probably gonna be a cash shop.

Reader
Dawn

I keep wondering if my existing Prime membership might give me benefits.

Reader
Tanek

Given their “Prime Gaming”, I would not be surprised at all if it does. I’d expect them to make the most of it for advertising in both directions.

Reader
Dankey Kang

That’s good to hear because NW needs a ton of new content before it releases. Played both the tests for over 25hours and had a lot of fun but it’s not even close to ready for release yet. To say a few of the games problems:

  • They need to double the weapon selection at least, and dex/int weapons need an overhaul to make them competetive with str ones.
  • Needs a complete quest and story overhaul. The intro cinematic is great and the tutorial is cool but the quests are the most dull I have experienced in a long time.
  • Needs instanced PvE group content, some dungeons to explore with a few friends, diabolical monsters to fight; all that good stuff that people have come to expect from AAA MMOs.
  • More enemy variety, fighting zombies/skeletons loses its charm after you’ve killed a few hundred of them.
  • The core of the crafting system is good, but it’s rarely competetive with the drops you find simply by killing mobs. Basically you upgrade your weapons once or twice every 10 levels and that it stupid.
  • PvP is a mess, but I feel that they’re gonna need to make some fundamental changes to the combat system to stop people from just running away when they’re losing.

I could go on but I think everyone that has tried it is aware of the issues. With that in mind I feel like this game needs another 2 years of development to make it competetive in the current MMO market.

Reader
Bruno Brito

They need to take stagger out of hatchet. It’s idiotic that a light hit staggers you on a weapon that rewards you for m1 spam.

The game would benefit greatly from a fashion system too.

They need to change how stats work to actively improve weapons. Most str weapons scale too well with base damage, so you don’t need to spend a lick of STR. You simply stack con while leveling and take almost no damage.

And there’s a specific mechanic in this game i actually loathe: Gearscore.

It’s clearly a mobile mechanic, which brings me to the point of how much this game design is limited by a possible mobile port.

Reader
losludvig

Gearscore like in the well known mobile game World of Warcraft

Reader
Bruno Brito

Gearscore is a addon, it wasn’t implemented in WoW for ages.

And Gearscore didn’t grasp some items that were actually good and not just a GS upgrade, like it happens in TBC private servers.

Gearscore in NW is similar to GS in mobile games, where the main GS number affects your power to the point where white items will be better than green items because of GS.

Reader
losludvig

gearscore is an extension of ilvl, and in the case of new world, it’s just that. Some white items in wow are also better than some white.
It’s just easy to understand shorthand for power, because you could completely ignore gearscore and just look at the damage and armor values instead – the same way you could ignore ilvl in wow and just look at the sum of stats.

Reader
Bruno Brito

Some white items in wow are also better than some white.

Which is still never a selection you would make. You wouldn’t change your greens for whites because of stats.

It’s just easy to understand shorthand for power, because you could completely ignore gearscore and just look at the damage and armor values instead

You could.

If it wasn’t a giant fucking number in the middle of my screen that also affected how my power scales. Which is equal to what happens in mobiles, status or not.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Winter

I enjoyed my time with New World would be interested to see what they do in November!

Reader
Eliandal

Definitely yes! I’m not usually one for ‘action combat’ games, but I really had a lot of fun with this, but my word – do they need customization, badly!