The vast majority of games, MMO or otherwise, are often about conflict and resolving problems through violence. It’s something that co-founder and CEO of Darewise Entertainment Benjamin Charbit is familiar with, having worked on AAA titles like Assassin’s Creed IV: Black Flag and The Division. With the release of Life Beyond, however, Charbit is following his gut and working to make a more positive and combat-free game work.
“We started to feel some social responsibility to provide experiences that would be different. The Division, Assassin’s Creed — they’re all amazing games, but it comes down to what you want to do for a living. Today, we all want to create super positive and super inclusive experiences.”
The interview further talks with Charbit about how to extract the fun of a game via cooperation as well as breaking the industry standard of following genre trends. The interview also lauds how games are like meeting friends at a bar and how Life Beyond wants to become a social space for players to collaborate and enjoy. And as for PvP, Charbit does appear to lean towards making it opt-in via entering specific spaces for it.
As for the game itself, the latest testing update has introduced a number of additions, improvements, and fixes for construction features as well as new tutorials among other adjustments