Minecraft reveals Caves and Cliffs update, Minecraft Dungeons unveils cross-platform play

    
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We’re in the age where it seems like every video game released under the sun has its own personal reveal show, and Minecraft was certainly no exception (cheers, COVID-19). That grousing aside, though, the recent Minecraft Live event did make a number of interesting announcements including a new update for the base game and for the co-op ARPG Minecraft Dungeons.

First off is the Cliffs and Caves update, which improves cave generation and introduces new lush caves and dripstone caves to the survival sandbox. Naturally, there has to be new things in these caves, and the update will introduce crystals, telescopes, bundles, the sculk sensor block and a new Warden enemy. As for the Cliffs segment of the update name, the mountainous biome will be included along with some adorably boxy mountain goats. Finally, the update will introduce an archaeology system where players can unearth historical items and an aging element to copper, which sees copper builds turn to green with age.

Next, we have the announcement of cross-platform play for Minecraft Dungeons, bringing together players on PC, Xbox, PS4, and Nintendo Switch in a free November update. In addition, the ARPG will be getting a new Howling Peaks DLC and a season pass in December along with a free update that adds 20 new difficulty levels after Apocalypse VII.

The event also talked about a new Minecraft novel, a new free map about the teachings and legacy of U.S. Congressman John Lewis for the Education Edition of the game, and some new items for the Marketplace among other reveals. You can check out the complete broadcast below or read over the official recap.

source: official site. Thanks, BalsBigBrother!
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BalsBigBrother

I don’t think there was a single thing I disliked about the Minecraft part of the update and am quite excited to see this on live next summer. While that is a good amount of time away I am sure it will be worth the wait.

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Minimalistway

Yesterday and because of this news i started a new world, while i love the game i haven’t played it for a long time, it’s nice to go back.

The cave update will add something many people wanted for years, more content for exploring, there is even archeology, Mojang trying to add some lore to the game but it’s not really lore, more like hints from the past.

EmberStar
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EmberStar

I’m pretty sure they actually mentioned that they want players to create their own lore for the world. Why are Villagers and Illagers so different than player characters? Who built the ruined portals? Who created the Nether Fortresses and Ruined Bastions in the Nether? Or the empty cities in The End? Why are zombies and skeletons hostile, but Zombie Piglins are basically friendly? If they write official answers it makes the world less interesting, because now there’s only one correct answer instead of “Whatever you can imagine.”

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Minimalistway

Yeah, that’s what i mean by hints to the past, a player can interpret them in any way they want.

EmberStar
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EmberStar

The new caves look nice. I’m a little torn about the winner of the mob poll. The glow squids are kind of cute (in a cube-squiddy kind of way.) But they’re probably the least interesting of the three in terms of gameplay since they’re just squids… that glow. Mooblooms would have added a new creature to farm, and they supposedly would have had interactions with Bees (which could have been cute.) Iceologers would have been a new enemy type to deal with and that would have added a little hazard to exploring snowy mountains beyond accidentally hopping off a cliff.

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Jon Summers

Haven’t played MC in years. Do these kind of updates still require you to make a new world?

EmberStar
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EmberStar

If you want all the new features to be included in the whole world. Otherwise any areas you’ve explored are already “locked in.” It can’t change the terrain in chunks you’ve already explored.

If you’re not worried about preserving a big fortress or custom built NPC village or a critter or resource farm there’s also an option to recreate the world using the same seed. That doesn’t guarantee that you’ll get worlds that look anything alike though.

I’ve been carrying forward the same seed for a while – the first time I used it my starting location was in a grassy plain about halfway between two NPC villages, one in a swamp and the other on the edge of a sort of shallow rocky hills area. Now, using the same seed, the starting location is pretty much right next to a Savannah village on the edge of a desert and with a Desert Temple almost in sight just to the north.

Short version: You can use your old world save, but you won’t see new features until you explore somewhere you’ve never been before. Oh, and it’s pretty likely that any redstone contraptions will break because of changes to the rules and Mojang fixing things that they eventually decided were bugs and not features.

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BalsBigBrother

If you are on pc (and I think Xbox) there is a way to “trim” chunks so new terrain can generate without losing everything. It’s seems easy enough to do and you can essentially trim chunks that you have rarely visited while keeping the places you have built up.

It does require a third party tool to do it which can be an issue for some folks.

I would also suggest maybe watching a YouTube video first so you get the gist of it. Pixlriffs has a decent video showing the process but I am sure there will be others too. Also do this on a back up world copy just to be safe.

EmberStar
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EmberStar

I’ve heard of that, but I’ve never tried it. I know the Hermitcraft server does it sometimes though, because they all want to build massive projects and some resources still aren’t renewable from trading with the different kinds of NPCs. They have a kind of standing agreement that strip mining for sand and gravel or whatever should happen a long way out from any of their active projects to make it easier, I think.

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Roger Christie

Is it possible that the same seed produces and identical world, but the spawn location is randomized?

EmberStar
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EmberStar

My understanding is that the start location is part of what the seed generates, so it should be identical for everyone in the same version. What happens is that new versions have added new biomes, and changed the rules for existing ones. I originally generated the seed before Andesite, Granite and Diorite existed. Since then they’ve added several new land biomes, totally changed how oceans are created (adding Ocean Monuments, shipwrecks and then completely changing how oceans are even generated with the Aquatic Update.) They’ve also changed how Villages are generated, added bees, and most recently added Ruined Portals.

If I went back to the version I created it in, the same seed would still generate the same world. New worlds have a whole bunch of rules that didn’t exist then, which is why the area around the start location has changed so dramatically.

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Minimalistway

You can use the old worlds but you have to walk to a new place so the new content show in the new places, but this may make some places look weird.

I think it’s better to start a new world.