Diablo IV works to ‘get itemization right,’ promises something ‘chunky’ for BlizzConline

    
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When you come to a Diablo game, your brain is often just craving one thing: those loot explosions. Gear is a major source of those juicy endorphins, and it’s a part of the game that Blizzard knows it absolutely has to get right as it continues to craft Diablo IV.

After a “top to bottom” review of Diablo IV’s itemization, Blizzard announced that it’s reworked some key aspects of drops in the game. The studio said that in making these changes, it focused on three things: enhancing “fantasy hooks” for classes, supporting deeper customization, and trying to hit a sweet spot between Diablo II and Diablo III’s item depth.

“Whether it’s anticipating the next piece of perfectly rolled godly gear or kicking around item combinations in your head like a mad scientist, items are undoubtedly a major part of what makes Diablo so compelling and so different from other games,” the studio said.

The Diablo IV team also discussed how it’s been tweaking the class skill trees, adjusting how class stats work, and making weapons feel better as they are used. And as for what’s next?

“Speaking of which, our next update will take place during BlizzConline, rather than in blog form. We’ve read speculation about what it could be and want to ensure you that it is something chunky indeed. Without spoiling the surprise, let’s just say it involves a new version of the campfire scene we showed you last BlizzCon.”

Source: Diablo IV
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Cyclone Jack

Didn’t they get it right last time… Right into the RMT Auction House. ;)

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Dug From The Earth

Chunky

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kjempff

I have played Diablo 3 only once after they removed auction and made personalized loot drops, and it completely killed Diablo 3 for me. I consider trading a fundamental pillar of an online arpg (and online games in general). If you say and mean “itemization” with any kind of depth, you must also have trading.

I am with @Christopher Allcock on his description of Diablo 3 items, they feel so raidroaded into a Blizzard Designed build (a common issue with Blizzard games because everything is typically over-designed and tightly/linear controlled). I hope for a more free form of itemization in Diablo 4, but I need to see it to believe it as it is very hard to break out of a company mold.

I also hope they learned some lessons from PoE; as that has really turned into a giant mess by now. Especially not repeating the Unique item concept of PoE, which has really made the mess even worse to the point where no “mortals” can make a build anymore and you have to follow guides very specifically – Which ironically goes against the design philosophy of PoE .. It is kinda strange how all that openness has backfired in this way.

So walking the line between the overly designed and overly controlled (Blizzard tm) and uncontrolled chaos and un-fun math hell (GGG tm). Grim dawn does this pretty well, but Grim Dawn lacks that fundamental online pillar to put it in the same league as Diablo, PoE or other online arpgs.

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Oleg Chebeneev

Cant please everyone. THere were tons of people who thought it was auction that killed Diablo 3 for them.

Imo AH shouldnt be in the game where getting something cool from loot is integral part of experience.

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Schmidt.Capela

The big issue with the AH is that Blizzard had tuned loot drops under the assumption that all players would make heavy use of it, so players that enjoyed the idea of the AH had much more fun while players that didn’t enjoy using the AH were either forced to play an aspect of the game they disliked or else be stuck with a far lower gearing speed than intended.

Which is why together with the removal of the AH came a big buff to the amount of good loot dropping. Without the AH allowing players to get the gear they wanted for gold (or cold hard cash) Blizzard needed to accelerate the rate at which each individual player obtained good loot drops.

I disliked it either way, mind. I dislike engaging in commerce with other players — meaning using the AH was never enjoyable for me — and also dislike RNG in gearing — meaning losing a way to get the exact item I wanted hurt, even if it was a way I disliked using. I don’t play Diablo for the loot drops, I play it despite the idiotic RNG-heavy gearing.

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kjempff

I could repeat that I disagree but what is the point in that. Itemization is one of the main things that defines an arpg and RNG is what makes mmos interesting, and all cases where RNG it has been (partially or fully) removed has resulted in boring games, for me.

Being against RNG your point makes perfect sense. Removing player interaction through trading is a side effect of that. For me it removes the reason to play online games, but then again single player games in a (for no good reason) online environment is what is the norm now. I just happen to like online games for what they give, and single player games for what they can do. I guess arpgs can be noth single player and online, mmos can not .. well then they are no longer mmos (and yes a lot of so called mmos are no longer mmos).

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Schmidt.Capela

For me, at least, the way item drops work is actually a downside; I play Diablo games for the moment-to-moment gameplay and the story/lore, while regarding the need to analyze the gear drops and integrate them into my build as a mild annoyance at best. If I could cut out the looting part of the game, I would.

Which I actually did in D2 by using an offline character editor to set my gear to whatever I wanted to experiment with, after which I would do entire runs without bothering with loot; for me (and for my friends who played with me in lan parties), not having the frustration of RNG rewards made the game far more enjoyable.

But then, I tend to really dislike any kind of RNG related to rewards.

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Dug From The Earth

Lore I understand, there is a lot hidden in D2 and D3.

But story?

D2 barely had a story… and D3’s story was pretty basic and lacking depth.

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Tee Parsley

Yike! I thought the Diablo story and lore was terrible. Another one of the reasons I have stayed far away. Blizzard humor doesn’t seem to appeal to me either. While Diablo pretty much created the genre, I like almost every alternate version better.

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Christopher Allcock

‘Between Diablo 2 and 3’? I doubt it’ll be anywhere close to what LoD had, it’s going to be closer to Diablo 3 for ‘balance reasons’, despite the fact there was zero need to ‘balance’ anything as they scrapped PVP early on.

It’s going to be as distilled and controlled as possible to keep players grinding for that perfect item drop to make their builds FINALLY click; then Blizzard will just hit the reset button for another ‘season’ and tweek the stats just enough to make ‘this new armour’ the goto set that’s going to be needed to be just as powerful as last time.

I never felt I had ‘my build’ in Diablo 3, it was always a ‘Blizzard designed’ build. I’ll see when it actually comes out to give a final judgement but after Diablo 3’s ‘launch’ I’m certainly not going to buy the game before going live.

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IronSalamander8 .

^This so much. I got tired of D3 fast after playing through the campaign and playing a couple of seasons but trying to get ‘the current season’s build’ got old fast and it’s already a grindy game in the first place. I ignored the auction house as I hated the idea and glad they got rid of it, but it’s such a tedious and dull experience after my initial playthrough that I’ve not been back in the game for at least a year.

As for D4, we’ll see but I expect it to be underwhelming.

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Oleg Chebeneev

well, in visuals and combat fidelity it already looks awesome on videos. and its still early in development.