Warcraft III: Reforged was sabotaged internally by low budget and shifting priorities

    
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Again and again and again and...

If you’re still waiting for Warcraft III: Reforged to deliver on the basic functionality that the game’s prior version had 18 months after launch… don’t be silly, the game still doesn’t even support custom campaign functionality. What the heck happened? According to a new piece from Bloomberg, the short version is that the game required a budget that studio leadership didn’t want to give it and the team was pressured to not delay even when more delays were necessary for a functional product.

The piece cites a number of anonymous sources who point out that an unclear scope early in development coupled with concerns about more refunds made the game a compromised effort. It also didn’t help that apparently several of the remastering steps were far more intensive than the team had originally planned, causing even the smaller elements of the remaster to be rushed and more work than expected. The whole piece is worth a read; if you forgot our own evaluation of the title when it released, it was compared to someone’s wish on a monkey’s paw.

Source: Bloomberg; thanks to Megan and GreaterDivinity for the tip!
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Eamil

To a small degree I think it’s a good thing that some of their plans changed. There was a pitch to alter the story and re-record all the dialogue to “make it fit more with WoW” and that I was absolutely against, but they could have done the updated cutscenes without fundamentally altering the story.

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Sorenthaz

I wouldn’t really be surprised if this was true. At the very least there was some sort of directional shift between the Stratholme trailer we saw at one Blizzcon and the actual release of the game. It’s like they suddenly decided it wasn’t worth putting that much effort into the product and shoved it out with just the graphic updates and a lack of features that should never have been removed.

Stefan
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Stefan

True or not, as we will never know how reliable those sources are even if Bloomberg is not know publishing baseless rumors.

But the end result is all the proof i personally needed that whatever studio Blizzard is today, it no longer is the studio that introduced long ago to the RTS scene or even the Warcraft and later the Starcraft universe.

When your flagship game, the one that launched it all for you is treated as nothing more than a side project that is easily discarded, there is no real pride left in their products and it shows if you look at the other games, they might not be doing bad financially, they undoubtedly still have people working on them that care.

But whatever management structure is in there does not, it is all short term thinking and cutting costs, which is why community is not something they care for anymore.

And i think that is why Blizzard cannot create something new, you cannot produce a creative product without taking plenty of risks and Titan was their last shot before upper management stepped in and said enough. I am not saying they will not release a new game, but it is going to be a clone of former titles or something that follows the current trend, because that is what big gaming companies do.

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Tremayne

Cost, time, quality. Project management 101. And that’s assuming you have the scope nailed down, which they didn’t, so it becomes like nailing jelly to a wall, but you’re only allowed one nail.
Sadly, this isn’t anything special about Blizzard. Poor project management seems endemic in the games industry.

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Totes McGoats

I don’t think the issue was the project was mismanaged – that happens.

The issue was they shipped it anyway to avoid short-term financial impacts of refunding preorders, then not only damaged their reputation through its poor quality but ended up refunding customers anyway.

They should have either delayed it until it was fixed or outright canceled it – releasing it unfinished was the worst of both worlds.

Leo
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Leo

Producers and such in the game industry are terrible. There is an epidemic of not setting clear goals, realistic timelines, and even changing their minds on the fly. Everything runs into troubles or delays but they just act like all you gotta do is hit the crunch button to fix their own problems.

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maydrock .

No king rules forever.

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jealouspirate

This was one of my major gaming disappointments of the past few years. I absolutely love Warcraft 3. I spent so much time playing it as a teenager. Lugging my whole PC to friends’ houses and setting up in the basement for LAN parties that lasted all night long. I have so many memories wrapped up in that game. Not to mention my love for WC3 is what got me to try WoW, which has since become my most played game ever and something I’m still playing all these years later.

So… yeah, this really sucked. This game should have been an easy win for Blizzard. All they needed to do was take the time to do it properly.

Stefan
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Stefan

Would really like to play through it all again, and even if the single player campaign works alright. I cannot justify giving them money for that game.

They could have taken their time and reworked the whole RTS series from 1 up to 3, even with RTS being less popular it still would have sold rather well due to it being a popular brand.

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McGuffn

why even bother

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Danny Smith

Modern Blizzard sucks. What a shock today of all days.