Nightingale’s latest video tackles disconnect bugs, QOL tweaks, and compensation for missing houses

    
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Inflexion Games’ Maribel Diaz is back with another community video for Nightingale, kicking it off by addressing ongoing disconnect bugs. “It came down to a bug in the UE5’s DTLS handshake code,” she says. The team apparently thinks that issue accounts for as much as 80% of the disconnection errors players were facing – though of course, they’re still addressing the rest.

Diaz also touches on the case of the vanishing respite realms – i.e., the houses that went missing earlier this month – and she explains how the team solved the problem and restored player property. (We empathize with Diaz’s newfound feud with the word “infrastructure”!) Inflexion apparently “narrowed down the issue to have been caused by a bad node on [server provider Google’s] hardware that resulted in an intermittent failure to connect and load respite realms.” Most of the realms have now been restored, but the studio is handing out compensation anyway: An “essence bundle” is on the way “in the upcoming days.”

Finally, the video recaps the game’s latest mini-patch, which introduced auto-stacking in storage, tackled bugs and crashes, removed reclaimed recipes, fixed the weird climbing tools, and implemented even more quality-of-life improvements.

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