MMO Business Roundup: Krafton and Roblox post Q1 2024 gains while Unity bleeds nearly $300M

    
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Welcome back to another quick roundup of some MMO and MMO-adjacent industry news! And this time around, it’s the Oops! All Q1 Reports edition! Which would make sense considering we’re past the first financial quarter of 2024, so this sort of thing is going to keep on happening for, like, the next seven or eight months, probably.

Krafton breaks sales records – We’ll begin with Krafton’s first quarter report, which saw the PUBG publisher rake in record-high sales of 665B KRW ($485M US) to start off this fiscal year. Most of that profit came off of mobile, though the console and PC versions of PUBG both saw some of its highest sales figures and MAUs since it went free-to-play in 2022.

Roblox shares Q1 gains – The happy news for shareholders continues with Roblox as well, with the company posting $801M in revenue, a 22 percent increase year-over-year. The uptick is credited to algorithm experiments, the reintroduction of events, and of course the shedding of 30 employees.

Unity hemorrhages cash – Things are perhaps not so sunny for the game engine developer Unity, which posted a net loss of $291M, which is higher than the $254M loss from the same quarter last year, as well as eight percent less revenue ($460M) from last year. In order to likely stem off a Chicken Run-like panic, the company told investors that the numbers fell in line with projections and that the “portfolio and cost reset that we started a few months ago is completed,” which would suggest that recent mass layoffs are at an end. Unless silly line don’t go up, presumably.

sources: Krafton press release, Roblox site, GamesIndustry.biz
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