Pax Dei isn’t merely an MMO sandbox looking to copy the crowd; it wants to excel in its building program. Mainframe Studios claims that the building tools represents “one of the most complex systems in the history of video games,” and thus it’s more than eager to spill the beans about its technical prowess — and limitations — in a new blog post.
The MMO, which went into early access this past June, says that some of its 24 home valley zones can feature up to 400,000 “building pieces” each, with 10,000 new pieces erected each week. “This amount is so massive that it needs very special handling in all stages of the game’s pipeline,” the studio said, going on to explain how it uses a replication backend server to handle and transmit all of the player-created structures.
“Our replication system allows the buildings to be visible across all the server instances and in real time! If one player builds in one server instance, then all the players in the other server instances see the building changing at the same time,” the studio said.
Plans are in the works to make this large system even bigger, as Mainframe Industries said that it hopes to increase the limits to up to one million building pieces per zone.