Corepunk outlines plans for early level combat, loot updates, and additional new features

    
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Following what it calls a “very informative and active week,” developer Artificial Core is ready to share the next series of updates planned for its MMOARPG Corepunk as early access continues.

Some of the earliest additions planned include some waymarking for quest objectives, the ability to let players interact with an NPC that’s surrounded by player models, faster camp respawn timers for early levels in order to provide more action, a buff for healing consumables, and improvements to loot drops. Players can expect some of these updates in the near future, while some of the early level adjustments are already in-game.

Looking further ahead, the studio shares plans for a PvPvE extraction instance for up to 16 players, a 12v12 PvP battleground where teams fight over capture points, the addition of a Defender tank class, and the first introduction of solo and party PvE dungeons, alongside the promise of further client updates and optimization. Timing for these features isn’t outlined, but the list of additions does appear to be in sequence, and Artificial Core assures fans that the MMOARPG will “improve every week, every month.”

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