
Back in January, Justin wrote an innocuous piece about an even more innocuous statement from a Lord of the Rings Online developer about randomized dungeons, which SSG has apparently considered doing in the past, though it “hasn’t yet coalesced into a complete thing.”
“Part of the reason [SSG hasn’t done them yet] is that you have to balance the feeling of a handmade dungeon space (which is one of our specialties) with the randomization — it’s not that hard to randomize the contents of a space, but providing a random structure and layout in LOTRO is much harder,” game designer Jeff Libby explained.
I thought Libby’s reasonable comments could be a springboard for today’s Daily Grind. Randomized content comes in lots of forms, of course, from random maps to random instances. As Libby notes, there’s always a trade-off. Would we rather have handmade, hand-placed content if that means less of it? Are we OK with certain types but not others? Where do you stand on randomized content in MMOs?
