Capcom has reason to cheer: Monster Hunter World crushed it on PS4. The Japanese publisher’s latest revenue report shows that the game sold 8.3 million copies since its launch earlier this year, with the PC launch yet to come next week. The company’s total revenue for the April, May, and June quarter was Â¥17.2 billion ($155 million US) – a 46% increase over last year’s haul.
In other Monster Hunter World news, reviews are sending up warning signals about the serious performance drag the game is suffering even on some high-end rigs. Capcom’s William Yagi-Bacon told ResetEra that’s because the client is loading the entire active level into memory when you’re playing.
“In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks.”
Finally, note that Steam users are finding out that the game is pulling data from your Steam group to mark you out in game.
We got our hands on the PC version of MHW, so expect our completed preview coming up soon!