Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Interview: Lost Ark’s regional parity, genderlocking, and the Amazon-Smilegate collaboration

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A few days before the western release of Lost Ark, we posed questions to the Amazon Games team, and franchise lead Soomin Park was...
The eternal.

Sega executives outline ‘SuperGame’ project plans including potential cloud gaming and NFTs

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Despite Sega's own CEO stating in January that it would reel back its NFT gambit if it was "perceived as simple money-making," it looks...
Jane's way.

Star Trek Online’s writer and art director talk about integrating the Mirror Universe with the comics canon

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Curious about how many people are playing Star Trek Online at the moment? A new Space.com interview with associate art director Thomas Marrone and writer...

Interview: Scoping out Fractured Online’s closed beta content and update plans

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By the time you're reading this, Fractured Online has already begun its closed beta phase, but before then I was granted the opportunity to...

Elder Scrolls Online devs share how they balance boss encounters

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Creating a dungeon or world boss in an MMORPG isn't as simple as loading up a mob with gobs of hit points and choice...

Bungie files a lawsuit against 10 people allegedly responsible for recent DMCA video strikes

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Last week there were reports that fans of Destiny and even developer Bungie itself were on the receiving end of DMCA-led video takedowns. At...

Lost Ark launches Competitive Proving Grounds season one tonight, won’t say never to console

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Amazon's trucking out an update for Lost Ark tonight - specifically, the release of season one of the MMO's Competitive Proving Grounds. Essentially, this...
It's a tiny little sprout thing. It might kill you.

Final Fantasy XI looks back at developing the story for its three nation-states at launch

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It might be easy to forget with another Square-Enix MMORPG being everyone's focus in the storytelling department, but Final Fantasy XI has been doing the...
I AM EXTREMELY MORTAL, I HAVE INSIDE ME LOOT TO TAKE

Interview: Mortal Online 2’s CEO on launch, the playerbase, tech, and the future of the sandbox

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Mortal Online 2 was one of multiple MMOs to launch in the first few months of 2022, and it began life with the best...

Interview: Talking Guild Wars 2 End of Dragons’ soundtrack with lead composer Maclaine Diemer

0
Maclaine Diemer is the long-time lead composer for Guild Wars 2, with soundtrack credits going as far back as the very first Living World...

Aliens, events, and The Pitt: MassivelyOP interview with Fallout 76’s Mark Tucker

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Four years into the wasteland, and Fallout 76 isn't slowing down one bit. With Bethesda committing to several updates over the course of 2022,...
Nope.

Steam’s Gabe Newell cautions players against ‘sketchy’ NFT operators

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The raging debate over NFTs and their place in video gaming doesn't look like it's going away anytime soon. And while some studios are...

MMO Business Roundup: The gaming industry reacts to the Ukraine crisis

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Welcome back to another roundup of MMO and MMO-adjacent business and industry news. Ukraine: First, there's no way around the news that Russia shelled and...
I'm your new loathed grind!

World of Warcraft designers talk storytelling in Shadowlands without saying much

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Are you wondering why it is that a random baker from Stormwind can casually walk through a portal to the afterlife and sell bread...
So many swords.

Final Fantasy XIV’s director and scenario writer discuss the twists and turns of Endwalker

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For those of you who still haven't played through the Final Fantasy XIV: Endwalker story, this narrative goes places. It features some scenes within its first...
Very satisfying.

World of Warcraft’s Steve Danuser discusses some of Sylvanas’ characterization in patch 9.2

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Oh, Sylvanas; these days just saying your name prompts all sorts of discussions about the way that World of Warcraft is handling your storyline. They...

Lord of the Rings Online’s producer: ‘We not only want to maintain the value of this IP but grow it’

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Lord of the Rings Online Producer Oleg “Raninia” Brodskiy sat down for an hour-and-a-half interview last week with YouTuber Bludborn, talking about a wide...
Something less than inspiring.

Star Wars The Old Republic team discusses 7.0 class balance and items pending removal

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It's no secret that Legacy of the Sith is changing things for classes in Star Wars: The Old Republic, but those who are interested...

The Stream Team: Talking Neverwinter Dragonbone Vale with Cryptic

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Do you prefer your dragons alive or undead? Massively OP's MJ prefers them alive, so Valindra Shadowmantle's return in Neverwinter's Dragonbone Vale isn't going...

World of Warcraft’s game director defends cross-faction team-ups: ‘It’s time’

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Yesterday's announcement that World of Warcraft will, for the first time in its storied history, allow cross-faction raids, dungeons, and rated PvP sent shockwaves...