E3 2017: Why MMO players should be paying attention to Elite Dangerous
I sat down with Elite Dangerous Senior Designer Sandy Sammarco again at E3 2017, and while the information I've got in terms of game info may...
E3 2017: ARK Survival Evolved on scope creep, Xbox One X, and leaving early access
So ARK: Survival Evolved is going to be the first big survival sandbox not named Minecraft or Don't Starve to not only make it to launch...
E3 2017: Path of Exile’s Jonathan Rogers on the Fall of Oriath and markets beyond
Despite the recent release of Path of Exile's Fall of Oriath's recent beta release, Grinding Gear Games sent Technical Director Jonathan Rogers out to E3 2017...
LOTRO to reveal Mordor expansion and start beta testing this week
By the week's end, Lord of the Rings Online players should know a lot more about the game's coming Mordor expansion -- and even...
E3 2017: Hands-on with Dauntless shows it’s more than a Monster Hunter clone
Phoenix Labs' not-Monster Hunter monster-hunting game Dauntless is obviously standing in a big shadow after E3 2017. I wasn't yet fully aware of what Monster Hunter World was...
E3 2017: Final Fantasy XIV’s Naoki Yoshida on Stormblood, design, and themeparks
Since there were so many early access issues with Stormblood, I figured I'd try to give you Final Fantasy XIV players a little something to chew...
Anthem is the start of a ’10-year journey’ for EA and BioWare
At this point, when a game studio says it has a 10-year plan for its online game, do you believe it?
Perhaps unintentionally echoing Bungie just...
E3 2017: Elder Scrolls Online’s Matt Firor on Morrowind, nostalgia, and PvP
The Elder Scrolls Online released its first expansion, Morrowind, shortly before E3 2017. MMOs rarely come up with mainstream media, but with Morrowind's nostalgia power, I heard...
E3 2017: Pokemon Go’s raiding, gym revamp, badges, and an interview with Niantic
Surprise! Niantic brought Pokemon Go to E3 2017 and invited members of the gaming press outside the sacred halls of the Los Angeles Convention Center...
The Daily Grind: What MMORPG needs megaserver tech the most?
During his interview with Gamasutra last week, Elder Scrolls Online's Matt Firor told the publication, "I really think MMO is a technology. It's not...
Bethsoft says Elder Scrolls VI ‘is not in dev,’ gamers spurn Creation Club modding plans
Get comfy in The Elder Scrolls Online, TES franchise fans: While there will eventually be another single-player game in the Elder Scrolls series, it's...
Elder Scrolls Online’s Matt Firor on Morrowind, Dark Age of Camelot, and the old days of MMOs
Ahead of E3, ZeniMax's Matt Firor sat down with Gamasutra for a streamed interview on The Elder Scrolls Online, focused chiefly on Morrowind. It's...
Massively OP chats with Star Trek Online Kuumaarke actress Kipleigh Brown
If you haven't yet played the most recent Star Trek Online update on consoles, you might not be aware that you're going to be...
Chaos Theory: Interview and impressions of Secret World Legends, part II
Last time, I told you my Secret World Legends tour with Creative Director Romain Amiel was too big to fit in just one Chaos...
ArcheAge Erenor Eternal update dev tour: Trading revamp and new zones
Have you got the urge to explore? ArcheAge's Erenor Eternal launches this evening, bringing three brand-new zones for players to gallivant about in. Of course,...
Shroud of the Avatar’s Richard Garriott on launch and philosophy following equity crowdfunding announcement
Last week during its seasonal telethon, Shroud of the Avatar's lead developers surprised watchers by announcing an equity crowdfunding campaign that allows players and...
Chaos Theory: Interview and impressions of Secret World Legends
I may or may not be in that secretive NDA-locked closed beta of Secret World Legends -- I'm not telling. But there is something...
Marvel Heroes interview on PC vs console, new characters, and whether PvP is dead
A few weeks ago as pre-launch hype for Marvel Heroes Omega on console was reaching its zenith, we reached out to Gazillion with questions...
Final Fantasy XIV Stormblood preview: Our interview with Naoki Yoshida
Don't miss the rest of our Stormblood preview coverage!It would be wrong to say that Final Fantasy XIV is the work of Naoki Yoshida...
How Overwatch was born in the ashes of Blizzard’s Project Titan MMO
A new piece out on the PlayStation blog is picking at MMO players' Project Titan scar.
Blizzard's Jeff Kaplan explains that after the seven-year Project...