Anthem is the start of a ’10-year journey’ for EA and BioWare

At this point, when a game studio says it has a 10-year plan for its online game, do you believe it?

Perhaps unintentionally echoing Bungie just a few years prior, EA’s Patrick Söderlund told the Xbox crew at E3 that BioWare is indeed anticipating a decade-long run for its newly announced mutliplayer online action RPG Anthem.

“It’s a game that we’ve been working on for almost four years now, and it’s a game that […] once we launch it next year will be the start of, I think, maybe a 10-year journey for us.”

So, who’s putting money on Anthem 2 in 2021?

The EA interview segment begins at the 1:39:27 mark for those who want to hear the whole thing.

Source: Xbox Daily via VG247
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Sabir Rao
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Sabir Rao

We are looking to have the nba live mobile cheats at here when we want to get the coins.

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Eamil

Bungie had “a 10-year plan for the expansion and evolution of this franchise.” That’s not really the same as saying they’ll stick to the one game for ten years.

Polyanna
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Polyanna

Sure. If by “10-year journey” they mean selling you a $60 respray of the same tired game every year for the next decade. I mean, it’s EA; this surprises noone.

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Nathan Aldana

Translation: this is the part where we bleed Bioware dry and then discard it like every other company we’ve bought

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Ashfyn Ninegold

“No battle plan survives contact with the enemy.”
–Helmuth von Moltke

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A Dad Supreme

To be fair, they’ll probably clarify the “10 year plan” just like Destiny did afterwards:

https://www.engadget.com/2013/02/17/destiny-in-the-stars-exploring-bungies-10-year-plan/

https://gamerant.com/destiny-bungie-10-year-plan-841/

“To think that somehow, before Destiny had shipped, we had some ten-year plan written down somewhere? It’s comical. We allowed the narrative to get constructed that Bungie is just a corporate entity and not a bunch of humans, a collection of people who are just trying to make a really great game.”

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Archebius

Hmm.

We don’t know much about it at this point, but I find it hard to describe the feeling the video gave me. It was so close to what I wanted – open alien world, exotic creatures you fight to keep mankind safe in their fortress – and yet I have so many reservations.

Do your exosuits let you just fly away from everything? Because that’s going to make it hard for the world to feel legitimately threatening. If I’m in a big alien world, let me feel like a soldier, not superman.

Crates and colored loot? For pity’s sake, let’s give a sci-fi game an actual sci-fi upgrade system. Let me modify my existing gun with old tek recovered from downed worldships. Let me wear the claws of a creature I killed as a pauldron on one shoulder. Let me get gear that feels like mine, and not a pile of junk that I stack on the floor to reach a shiny helmet I’ll only wear until the next expansion.

And, finally, why are we flying towards this big glowy portal? What does it mean? Why is there lightning everywhere?

I’m hopeful, but very, very reserved.

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Mewmew

FireFall had jet packs as a major part of the game system. And no, they didn’t let you just retreat away from everything. I mean really in most games that exist that don’t have flying – in the open world parts if you want to run away you can, except for the many closed in areas. You just never get anything accomplished that way and so you don’t do it. Basically most any game you can retreat in the outside world.

Jet packs don’t really make it any easier than it usually is in games designed with them in mind, both because of long ranged shots being levied at you, flying enemies, and because if an area if made more important and difficult you can’t run or fly you’re stuck in a more closed in area and have to fight your way through.

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Archebius

And if they handle it that way, great. I just like the FC3: Blood Dragon feel, where you have these huge monsters that will hunt you down and kill you. It forces you to be very careful about how you engage, and very aware of your surroundings, especially when you are out in the open.

The vibe from the trailer – and it was a very short vibe! – was that you could very much choose when and how to engage. Sometimes I like to feel like I don’t have that much control.

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NeoWolf

I am hopeful for Anthem, but my excitometer is off until i’ve seen more or played a demo/beta. I am interested, now the ball is in their court.

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Jay Power

EA and Bioware games are ok. Ok to buy once they hit the clearance bin. Picked up a copy of DA:I new for $15 and enjoyed it while feeling I got my money’s worth.
Point is, when you invest little, it’s much easier to forgive all the other issues.

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mcsleaz

Both those companies are mere shadows of their former glory. They just rehash old assets, call it new and the kiddies throw their money at them to play games that are pretty much carbon copies of the old games. If you’ve played one COD in the last 10 yrs, you’ve played em all. If you’ve played one Mass Effect, you’ve played em all, If you’ve played one Assassins Creed, you’ve played em all.

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CloakingDonkey .

… the game isn’t even out yet and they’re already planning it to be a 10 year strong franchise… -.-

Fuck mainstream gamers. Seriously. There’s every possibility that this game will be short-lived trash with dead servers within a month as has happened with oh so many games lately, and Bioware isn’t exactly the name it used to be either, yet this game is already a guaranteed success on its hype alone. Because people fall for it.

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mcsleaz

Yep & the sequel will be a carbon copy of the first one and the kids will pay top dollar for it & pretend it’s a brand new thing.