MMORPG

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Blade & Soul impressions from around the MMO blogosphere

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It's probably no surprise to anyone that Blade & Soul managed to rope in a lot of excited fans and curious casuals this past...

Mytheon releases its Egypt DLC (and it’s on sale)

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You might recall that last month, Petroglyph Games brought back Mytheon, a cute isometric MMO that's steeped in cultural mythology. You might also recall...

Blade & Soul taps the last of its server reserves, orders more hardware

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Once again we hear the familiar refrain of players trying to cram into a game on its launch week: "Woe are queues! Why isn't...

The Daily Grind: What were MMOs like back at their launch?

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I was reminded this week that Dungeons and Dragons Online is hitting its 10-year anniversary in 2016, which amazes me because I don't think...
Playing it is a different story.

Betawatch: Having fun with Black Desert’s character creator (January 22, 2016)

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Who doesn't like a good character creator? The people in charge of Black Desert clearly like having one so much that a standalone version...

David Brevik is streaming his one-man game design process

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Ever wonder how a one-man game studio functions? Former Marvel Heroes boss David Brevik is giving you an inside look on his Twitch channel. Brevik,...

Camelot Unchained on new website, animations, and beta crafting

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Camelot Unchained's Mark Jacobs is getting out in front of "Snowniño," the massive blizzard bearing down on the a large swath of the Eastern...

Star Citizen’s Around the Verse on ‘Star Engine,’ new hires, and Port Olisar design

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The latest of installment of Star Citizen's Around the Verse has arrived and sees the return of Ben Lesnick to the show. Lesnick and...
Not the chess maneuver.

Here’s how castles are built in Crowfall

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According to the old adage, a man's home is his castle. But you know what's really a castle? An actual castle. And you can...
I want to like you a lot.

Launch impressions of Blade & Soul: Combat, story, questing, and flow

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Every time I play Blade & Soul, I'm really playing a different game, which I dub Why Don't I Like You More? The object...
Holy arts.

WoW Legion makes major changes to specializations and transmog sets

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Are you tired of dealing with dual specs in World of Warcraft? It was revealed at BlizzCon that the existing spec system was going...
Into the sunset.

City of Steam is shuttering on January 31st

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In the heady days of yesteryear, we believed that removing the need to download a client would be the key to unlocking more people...
That's going to take an engineer to fix, ironically.

Elite: Dangerous is not abandoning the Oculus Rift

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In response to a Eurogamer article that seemingly suggested Elite: Dangerous was dropping support for the Oculus Rift headset in favor of SteamVR, Frontier...
Firefell.

Firefall’s update is live and servers are up, but old characters are still offline

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The most recent Firefall patch faced some pretty significant downtime due to issues with its implementation; players were updated on the state of the...

The Daily Grind: Do MMO graphics influence your immersion?

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This past week, in the hubub surrounding Smed's new OARPG, Hero's Song, we interviewed bestselling author Patrick Rothfuss, who's building the lore of the game's...

Massively Overthinking: The MMO dev brains we’d like to pick

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This week's Overthinking question comes to us from longtime Patron Roger. "If you guys could magically open a connection to any dev team, which team...

Final Fantasy XIV won’t be localizing into Spanish or Portuguese

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Spanish and Portuguese versions of the Final Fantasy XIV trial website had some players hoping that the game would be getting a full-blown localization...

Games industry sees strong promise in e-sports and virtual reality

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If you're tired of hearing how hot e-sports is and how the industry is gunning for it as the future of gaming... perhaps you...

How RIFT changed radically during its pre-launch development

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Fun fact: RIFT wasn't always known as RIFT. Trion Worlds' fantasy MMO went through many name permutations during its development, including titles such as...

Crowfall explains how to build your pocket-sized kingdom

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Over at Crowfall, the subject is once again swinging back to the eternal kingdoms, the game's housing-cum-private world. ArtCraft posted a new 13-point FAQ...

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