Opinion pieces are by definition neither neutral nor subjective. Massively Overpowered’s writers’ editorials reflect their own opinions, not necessarily the opinions of the site or company. [Follow this category’s RSS feed]
Hello, readers, and welcome along to my cozy little corner where we get together to help a reader in need with a guild-related issue. As ever, I’ll weigh in with my two cents, but the best part is that our submissions for Guild Chat draw upon the whole Massively Overpowered community to get a broad range of opinions on the issue at hand. No matter how big or small your guild issue is, you can be sure that between me and the MOP readership you’ll have some excellent, practical advice.
Let’s hop into this edition’s reader submission! This time, our query comes from Rick, a commander in a 500+ person Final Fantasy XIV Free Company. He suspects that some of his guild members have been buying Gil, the in-game currency, to purchase gear to boost their power in the end-game content. The game’s terms of service forbid gold selling and buying, but Rick doesn’t have solid proof that they have bought their way to full gear. Check out his full submission below, and don’t forget to weigh in on the issue in the comments.
Funcom is in trouble? Say it isn’t so! No, seriously — giving it words feels like personally putting a nail in the coffin, as if I am jinxing it or something. Discussing the matter feels like some sort of betrayal of my love for The Secret World. It’s just not something I relish dwelling on long-term. But going all ostrich and burying our heads in the sand really won’t help any, either. Ahh, the old darned if you do/don’t conundrum.
While no one could argue that the company hasn’t been struggling, fans of TSW have still been hoping for the best for the horror and conspiracy-laden title. How could we not? To lose a treasure like The Secret World would be a huge blow for the genre. Sure, plenty of folks would ask, “Who’s really going to notice? The game is pretty niche.” Yes, it is. But that does not negate the fact that it’s also one of the few out there that dared to really break free of the mold that has a stranglehold on the MMO genre. People demanded different, and they got it. It offers something very special that would be a tragedy to lose.
Because of that, you better believe I would buy TSW if I could. And I hope someone with the funds to do so sees it for the gem it is and snatches it up.
If I could travel back in time and talk with Past Eliot in the year 2000, I would… well, actually, I would tell him lots of stuff, none of which is particularly relevant to this site. But if I could only tell him about video games for some reason, you’d better believe I would be telling him about Final Fantasy XIV. And he would inform me that MMOs are dumb and boring and that I should go away, and I would laugh bitterly and tell him what he’s been doing for a living for six years.
Past me is in for interesting surprises.
Let’s say you had a similarly limited portal to the past for some reason. What would you tell your past self about? What game would merit a mention? City of Heroes? Guild Wars 2? What sort of game would you have even been interested in when you were that much younger? What game would you tell your younger self about?
Seeing Champions Online’s lifetime subscription go on sale last week — for the “low” price of $200 — made me think once again what an active minefield lifetime subs are.
I mean, if you really knew you were going to be in that MMO for a couple of years at minimum and had the cash to burn, then it could end up being a good deal. I’ve only had one lifetime sub (Lord of the Rings Online), and that actually paid off quite handsomely.
Then again, it’s so easy to get burned by lifetime subs. The game could go under (Hellgate London) or you could lose interest. And that’s not even considering how studios could end up losing money in the long run from its most devoted players who aren’t paying a dime.
What do you think? Are lifetime subs ever worth it?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Earlier this week, news of Funcom’s dwindling financial fortunes kind of depressed me. And judging by our comments, it depressed a number of you, too. I’ve greatly enjoyed the firm’s MMOs over the years, from my days covering Age of Conan on Massively-that-was to more recent dabblings in The Secret World and all the way back to the early 2000s when I was cutting my genre teeth on Anarchy Online.
What about you, MOP readers and Funcom fans? What’s your favorite Funcom MMO? Vote after the cut!
Earlier this week, Justin asked what gives you hope for the future of the MMOs. As you might expect, the responses were many and varied, with some people naming a far off game or two while a few said that current titles are all they need from MMOs. Still others said — and I quote — abandon hope all ye who enter here because the genre has strayed so far from its original identity that it now serves an entirely different playerbase.
If you’d asked me this question a year or so ago, I’d have fallen firmly into that last camp. The genre has inarguably changed, and arguably for the worse, especially if you are a fan of sandboxes, grouping, virtual world gameplay in general and non-combat gameplay in particular. But as I said in my own comment, better days are ahead, thanks in my opinion to a handful of independent MMOs.
Massively OP Kickstarter donor Igor aka Slaith proposes we debate private servers for dead MMOs for today’s Daily Grind — specifically, he mentions Warhammer Online.
This is always a difficult topic on website such as ours. Many of our writers and readers feel very strongly about sunsetted MMORPGs and don’t feel any moral pangs when playing and writing about them aside from the worry that any publicity we generate for them might do more harm than good. While emulators for living games are usually clearly illegal and frequently contested by the studios whose work is being stolen (notable exceptions notwithstanding), sunsetted games pose more ambiguity. A number of studios tacitly allow emus, admitting they’re aware of them but putting up no fuss. Some even chip in and give the go-ahead.
How about you? Do you play on private servers for dead MMOs?
Kickstarter donor Alien Legion has proposed an intriguing question about lore in MMORPGs.
“Back in my World of Warcraft days, I mentioned to a friend that I would love a Worgen Monk. My friend, being a WoW fanatic, rambled on about how Worgen Monks were not in the game because Pandaria was discovered after the Worgen intro story takes place, so there are no Monk trainers in Gilneas. I made the offhand remark that if Gilneas was behind the Greymane Wall for years, maybe a Pandaren explorer landed there long ago and was just hidden from the rest of the races and Worgen have had access to Monk trainers all along. It was fiction, and the devs can decide anything they want to fill the narrative. This touched off a geek-rage rebuttal from my self-avowed WoW historian friend that still hovers over Lake Michigan to this day. And I see this same thing in forums all the time: people who take a games lore so seriously that they will defend it to the end. I like getting into the story of a game, especially an MMO, but some take it really, really, REALLY seriously. So how much does a game’s lore matter to you?”
How seriously do you take MMORPG lore? I posed Alien Legion’s question to the Massively OP writers for this edition of Massively Overthinking.
I reinstalled Elder Scrolls Online this week, and I don’t know why. I mean, I like the game well enough, and did from day one even when people were inexplicably crucifying it left and right. But after my roleplay guild dissolved late last year, so did my desire to play ESO, at least for a time. Plus it’s not like I need another fantasy themepark, what with Lord of the Rings Online and EverQuest II already on my MMO plate.
But I couldn’t help it. I love the franchise and I guess it had just been too long since I’d wandered around Tamriel. Now, though, I’m not sure what to do. I guess I can solo my way through the other two factions or work on achievements, since there are a lot of those. Or I could go to Cyrodiil, as ESO’s group PvP was the most tolerable MMO PvP I’ve ever experienced. What say you, MOP readers and ESO fans? What’s your favorite thing to do in ESO?
MMO communities, like all online communities, have some bad eggs. Each MMO handles these people in different ways. We tackle some of these community-related questions in this week’s debate. Larry asked Jason Winter of MMOBomb and The Cosmic Engine to debate which MMO developer handles these issues the best.
The rules of the debate are simple: The panelists are given four questions before the show, and they defend their position to the host. Our host then gives a point to the best argument for each question, and the panelist with the most points at the end wins.
Hi-Rez Studios pulled quite the ace out of its sleeve during Gamescom with its freshly announced new addition to the shooter market, Paladins. The earliest playable build of the game was quite a crowd pleaser and was great frantic fun to both play and watch on the booth’s large screens. I spent some time crushing foes at lightning speed and equally getting splatted against the battlements myself and am happy to give you a full battle report that includes my first impressions. That’s the kind of risk I take for you, fair reader!
The Revenant is shaping up to be a unique profession on a Guild Wars 2 roster, with fresh ideas in regards to combat abilities and its place on the battlefield. I was given a sneak peek at the upcoming announcement of the Revenant’s elite specialization that has been teased for a few days now as part of the Heart of Thorns expansion hype.
As many of you have already guessed, Glint is the elite specialization legend. I have plenty of information about what to expect below, and I also conducted a quick Q&A session with Game Designer Roy Cronacher to discuss the profession’s elite specialization, called the Herald, in more detail. I’m also throwing in a whole raft of information on how the profession will fare underwater too!
Of course, sometimes word just aren’t enough and you need to see a build with your own eyes to appraise it fully. Never fear: You can watch the Revenant elite specialization in action this Friday, August 14 on Points of Interest, airing at 3 p.m. EDT (noon PDT) on the official Guild Wars 2 Twitch channel. Game Designer Roy Cronacher will be the special guest with POI host Rubi Bayer as they give fans an in-depth look at the Herald’s skills, weapon, and traits.
Hello again, friends, and welcome to a new cycle of Choose My Adventure. You may remember that last time around, I bypassed the whole game-voting process and jumped straight into Final Fantasy XIV: Heavensward, but this time around, I figured I’d take a step back and give you folks a bit more say in the matter.
Mind you, I’m not quite so masochistic as to give y’all complete free rein over the game selection; I’m sure you’re kind, caring, lovely people, but I’m not so sure that you’d be able to resist the opportunity to force me into the most mind-numbingly terrible game you could find just so that you could watch my slow-but-inevitable spiral into insanity. So with that in mind, I’ve created a little round-up of games that are currently topical in one way or another, and it’s up to y’all to choose my destiny. I’ve done my best to pick out a diverse group of titles that I hope will offer a little something for fans of all tastes and preferences, so without further preamble, allow me to introduce the contenders.